TurretAmmoFix

v1.0.0·Updated 2026-09-21

Allow all bolt/ammo items to be loaded into turrets and ballistas by appending them to each Turret's allowed-ammo list at spawn.

About this mod Author’s original text

TurretAmmoFix

Let your turrets and ballistas actually use all ammo-type items.

In vanilla, a Turret (ballista) only accepts the specific ammo prefabs assigned to its Turret.m_allowedAmmo list. TurretAmmoFix scans every Ammo item in the game (ObjectDB and ZNetScene prefabs) and appends any that are missing to each turret's allowed-ammo list the moment it spawns — so bolt ammo from other mods, custom bolts, and any ItemType.Ammo item can be loaded and fired.

A Valheim BepInEx 5 plugin.

Features

  • Works on every Turret (ballista) instance at spawn, including modded ammo.
  • No new items, no recipes, no prefab injection, no networking — purely client-side list expansion.
  • Fully configurable.

Requirements

  • BepInExPack Valheim (installed automatically by your mod manager)

Installation

  • Install through your mod manager (recommended).
  • Manual: drop TurretAmmoFix.dll into BepInEx\plugins\.

How to use

Load the game and place a turret/ballista as usual. Open the turret's ammo-storage slot — every Ammo-type item in your inventory (vanilla bolts, custom bolts, and any ammo added by other mods) will now be loadable. Firing behaviour is unchanged; the mod only expands the allowed-ammo list.

Configuration

Config file is generated on first launch at BepInEx\config\custom.turretammofix.cfg:

| Key | Default | Description |

|-----|---------|-------------|

| Enabled | true | Master toggle. When false the mod makes no changes. |

| AllowAllBoltAmmo | true | Add every ItemType.Ammo item to turrets. |

How it works

A postfix on Turret.Awake collects all Ammo items reachable from ObjectDB.m_items and ZNetScene.m_prefabs, then appends any that are missing to m_allowedAmmo (each entry gets an inactive empty child visual, matching the vanilla pattern).

Changelog

See CHANGELOG.md.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
TurretAmmoFix-1.0.0.zip
File size
13.1 KiB