TrophyPouch
Trophies as a tally, not clutter. Free slots, not lost on death, crafting still sees them.
About this mod Author’s original text
Trophy Pouch
Trophies as a tally, not clutter. Free slots, not lost on death, crafting still sees them.
Pick up a trophy and it's tallied in a pouch on your character instead of taking a slot. Open your inventory and press the T button beside the weight readout: your trophies appear as inventory slots with counts, hover for the lore, click one to take it back into your bag when you want to hang it or offer it at an altar.
Crafting and building count the pouch as if it were in your inventory, so bait, banners and anything else that wants a trophy just works. Quick-stacking into a chest ("Place stacks", or Inventory Reforged's Stash) also pours matching trophies out of the pouch into it, so the trophy chest at a shared base keeps filling up.
The pouch is saved with your character, not your inventory — so it survives death. A boss trophy shouldn't be at the bottom of a swamp in a tombstone.
Trophies already in your bag move into the pouch the first time you spawn (configurable).
Config
BepInEx/config/games.loxley.trophypouch.cfg — sweep on load, button position.
Requires BepInEx and Jötunn. Client-side; the server doesn't need it.
Support
If this freed up a row of your bag, you can buy me a coffee on Ko-fi. More games and mods at loxley.games.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: