TreeRibbons
Tie a red ribbon round any tree you want to keep, and nothing can harm it: not axes, creatures, falling trees, fire or explosions. Made at a workbench; Shift+E takes it off again.
About this mod Author’s original text
TreeRibbons
Tie a red ribbon round a tree you want to keep, and nothing can harm it: not axes, creatures, falling trees, fire or explosions.
Clearing land for a base easily takes the trees that were meant to stay: a stray swing, a troll, a felled neighbour falling the wrong way, or a fire spreading through the woods. TreeRibbons adds a Tree ribbon, made at a workbench. Tie it round any tree and that tree is protected until the ribbon is taken off again. Every player sees the ribbon, and it stays through logouts and server restarts.
Features
- Tree ribbon. A strip of red cloth made at the workbench and used from the hotbar while looking at a tree.
- Complete protection. A ribboned tree takes no damage from axes and other weapons, arrows, creatures, other trees falling on it, fire, explosions or other mods. A swing at it stops without chips or axe wear, and fire does not catch on it.
- Shown on the tree. A red band is wrapped round the trunk at chest height, sized to the trunk, with a knot on the side it was tied from and two hanging ends.
- Small trees and saplings. Ribbons also go on small trees, stumps, old fallen logs and tree saplings. A ribboned sapling keeps its ribbon when it grows into a tree.
- Taken off again. Shift + E on a ribboned tree unties the ribbon and returns it.
- Wards respected. Tying and untying a ribbon needs the permission of any ward covering the tree. Optionally, only the player who tied a ribbon (or an admin) can take it off.
- A marker, if preferred. With protection turned off, ribbons only mark trees; a ribboned tree can be cut down and drops its ribbon.
How to use
The Tree ribbon is made at a Workbench. Default cost: 1 Leather scraps and 2 Raspberries.
- Put a Tree ribbon on your hotbar.
- Look at a tree within reach and press the ribbon's hotbar key. The ribbon is tied round the trunk and one ribbon is used.
- Look at the tree: its hover text says it is tied with a ribbon, and by whom.
- To take the ribbon off, look at the tree and press Shift + E. The ribbon goes back to your inventory, or drops at your feet when the inventory is full.
| Key | Action |
|---|---|
| The ribbon's hotbar key (1-8), looking at a tree | Tie a ribbon round it |
| Shift + E on a ribboned tree | Take the ribbon off |
Hitting a ribboned tree shows "This tree has a ribbon; it can't be cut", at most every 3 seconds.
Configuration
Settings are in BepInEx/config/anwo.TreeRibbons.cfg and can be changed in game with a configuration manager.
1 - Ribbons
| Setting | Default | Scope | Description |
|---|---|---|---|
| Tree ribbon recipe | LeatherScraps:1,Raspberry:2 | Server | Cost of a ribbon, as Item:Amount pairs with prefab names (as in the game's files); applies without a restart |
| Ribboned trees cannot be harmed | true | Server | Ribboned trees take no damage from anything. Off: ribbons only mark trees; a ribboned tree can be cut down and drops its ribbon |
| Small trees, stumps and saplings | true | Server | Ribbons also go on small trees, stumps, old logs and saplings (a sapling's ribbon stays on the grown tree). Off: standing trees only; ribbons already tied keep working |
| Who can take ribbons off | WardAccess | Server | WardAccess: anyone a ward there lets in. WhoTiedIt: only the player who tied it, or an admin, still with the ward's permission |
2 - Display
| Setting | Default | Scope | Description |
|---|---|---|---|
| Show ribbons | true | Client | Draws the ribbons on the trees. Off: none are drawn on your screen; the trees stay protected |
| Message when you hit one | true | Client | A short message when you hit a ribboned tree, at most every 3 seconds. Off: no message |
Multiplayer
- Everyone needs TreeRibbons, the host or dedicated server included. Jotunn refuses a player without it, and the first two parts of the version must match (any 1.0.x with any 1.0.x).
- The host sets the rules. Every Server setting comes from the host or dedicated server, and a changed recipe reaches every player without
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: