TreeRespawn by Aedenthorn
Causes a new sapling to grow when a tree stump is removed. If you enjoy the mod please go download a copy, to support the creator.
About this mod Author’s original text
Credit
This mod was created by Aedenthorn, I have just reuploaded it here to use with my modpack.
For updates check as this probably won't be updated as regularly.
Description
This mod pulls nearby items from the ground into containers.
The types of container this affects are ship, cart, wooden chest, personal chest, and reinforced chest.
You can customize the following:
- choose range at which items will be pulled into each type of chest
- choose which items cannot be pulled universally
- choose which items only can be pulled universally (overrides the former)
- choose which items cannot be pulled per chest
- choose which items only can be pulled per chest (overrides the former for each type)
- choose to only pull items that the container already contains
- choose a hot key to toggle the mod on and off
By default the ranges are set to 5m for each type.
Configuration
To change the settings, edit the file BepInEx/config/aedenthorn.AutoStore.cfg (created after running the game once with this mod) using a text editor.
You can adjust the config values in-game using the Config Manager.
To reset the config, type autostore reset into the console (F5) and hit enter.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: