TravelingMerchant
Sit by an outdoor Bonfire with a spare seat to summon a wandering merchant. Gather materials to unlock metals, hides and seeds. He also sells a staff that grants nearby companions movement speed.
About this mod Author’s original text
TravelingMerchant
A wandering merchant can visit once per in-game day, at any time of day or night.
How to summon him: After five full days in your world (day 6 onwards), light an outdoor Bonfire. Have at least one player sit nearby and leave another seat free for him. Keep the approach clear. Once he sits down, approach him and press E to trade.
He sells materials you have gathered: 50 of each metal, wood or obsidian, and 20 of each advanced hide or seed type, shared across the world. For example, Iron unlocks after gathering 50 Iron Scrap. Leather scraps and deer hide are available from the start. Bronze requires 50 copper and 50 tin. Existing worlds can also unlock goods from materials found during the one-time chest check.
He also sells the Wanderer's Staff, which grants you and nearby companions 5% movement speed while held in your shield hand. The effect does not stack.
Optional wind gear: Alongside his staff, the merchant sells Njord's Belt and Njord's Charm for 1,000 Coins each when Sailing Progression or Njord's Favor is installed. Equip either for the Njord's Favor tailwind buff.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: