TrailLedger
Automatically records resources and locations you discover, tracks renewable respawns, marks completed dungeons, and adds a filterable live creature radar with star levels. Client-side for Valheim.
About this mod Author’s original text
TrailLedger
Version 0.6.1
TrailLedger is a client-side Valheim exploration and map utility that automatically records useful resources and locations you discover, keeps renewable-resource availability information, and provides a configurable live creature radar.
It records what your client encounters nearby in personally explored terrain. It does not scan unexplored world data or reveal distant, unloaded creatures.
Features
Automatic Discovery
Explore normally to record supported nearby resources and useful locations. Discoveries persist per world, with duplicate prevention and configurable encounter distance. Preview the discovery radius on the full map, group nearby matching resources, and choose which markers to show. Hiding a marker never deletes its discovery.
| Category | Supported discoveries |
| --- | --- |
| Ores | Copper, Tin, Silver, Flametal |
| Foraging | Raspberries, Blueberries, Cloudberries, Mushrooms, Yellow Mushrooms, Thistle, Jotun Puffs, Magecaps |
| Seeds | Carrot seeds, Turnip seeds |
| Dungeons | Burial Chambers, Sunken Crypts, Frost Caves, Infested Mines |
| Other | Leviathans, Surtling spawners, Greydwarf nests |
Resource Map Filters
Use category filters, individual resource icon toggles, Show All, Hide All and category-only presets on the full map. Saved preferences apply to both the full map and minimap.
Raspberries ×5 means five individually recorded nearby Raspberry locations represented by one marker. Each discovery keeps its own position and availability state. Group labels can also show how many members are confirmed available. Toggle Tools → Group Nearby Resources to switch between grouped and individual markers. Dungeon entrances always remain separate.
Renewable Resource Tracking
When TrailLedger observes a known renewable resource being harvested, its location remains recorded. A radial cooldown indicator surrounds its normal full-colour icon when a reliable runtime respawn duration is available. Select the marker on the full map to see remaining known active time and availability details.
TrailLedger only counts respawn time it knows was active while you were playing in that world. Logout, offline time and paused gameplay do not advance its estimate. This intentionally avoids telling you a resource is ready simply because you were offline for several hours. If a resource has already returned when you revisit it, TrailLedger corrects itself immediately.
Expired estimates remain unconfirmed until the resource is observed. An empty resource first encountered without a known harvest time has unknown remaining time rather than a fabricated countdown. Actual nearby game state overrides the estimate. Grouped resources retain individual timers; Details shows the next known countdown.
Creature Radar
Enable Creatures → Show Creature Radar to display nearby loaded creatures. Radar is OFF by default.
- Expand unlocked biome headings with + / −. A curated catalogue assigns each vanilla logical creature to one canonical biome. Raid, invasion and unusual-location spawns cannot change its menu location. Special creatures remain under a secondary Special / Dungeons heading.
- Enemies covers all untamed creatures, including wildlife and bosses. Tamed controls the same creature types when tamed. Boss is metadata on a creature row.
- Click the creature's runtime trophy icon or name to enable/disable it. A tick means enabled; a slash means disabled. Icons remain recognisable. Original category artwork is the fallback when no trophy is available.
- Each row has its own minimum-star control: Any → 1★+ → 2★+ → 3★+ → Any, extending further when referenced definitions use higher levels. Stars equal level minus one. A higher threshold is allowed for modded gameplay; it does not imply that a vanilla creature can naturally have that many stars.
- Enable All Creature Types, Disable All Creature Types, and biome Show / Hide change visibility without resetting star requirements. The radar master and Enemies/Ta
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: