TradeWind

v0.3.6·Updated 2026-10-08

Place a trade dock and send its chest across shared water. E opens routes on the DFG board. Shift+E opens outgoing storage.

About this mod Author’s original text

Report a bug or buy us a coffee at dfgaming.net.

Trade Wind

Send a dock chest to another harbor that shares water. A small skiff clips along the route while you watch the time remaining. The crossing has a coin cost based on distance and how many stacks you send.

A Valheim BepInEx 5 plugin built on Jotunn.

Features

  • Trade Dock (Hammer > Misc, 30 Wood + 10 Iron). A chest with a moored skiff. Press E on the skiff to name the harbor and see every other dock.
  • A dock is only offered when the two harbors share a water path (a straight channel, or a bend around a peninsula).
  • Each route shows distance, travel time (distance / TravelSpeed), and a coin cost (BaseCoins + 1 per 100 m + 1 per stack).
  • Send takes the coins and the chest, and launches a small skiff. The skiff is for show: it has no collision and clips through the world.
  • Alt+T opens the DFG board (DFGHub). The TradeWind tab lists every crossing, a progress bar, and the time remaining. Recall puts the goods back and returns the coins when the origin dock is loaded.
  • Press E on a dock for routes. Press Shift+E for the outgoing chest.

Requirements

  • BepInEx 5 (denikson-BepInExPack_Valheim)
  • Jotunn 2.30.x (ValheimModding-Jotunn)
  • DFGHub (DFG-DFGHub-1.4.2)

Installation

  • Install through your mod manager (recommended).
  • Manual: drop TradeWind.dll into BepInEx\plugins\.

How to use

  • Restart the game after installing (build pieces register at startup).
  • Build two Trade Docks on the water.
  • Press E on a dock's skiff. Rename it. The other dock appears if a water path exists, with the time and the coin cost.
  • Press E on the dock deck and put goods in the chest.
  • Press Send. Coins leave your pocket, and a small skiff heads for the other harbor.
  • Press Alt+T and open the TradeWind tab to see how long is left, or Recall to undo the shipment.

Configuration

Generated on first launch at BepInEx\config\com.tradewind.tradewind.cfg:

| Section | Key | Default | Description |

|---------|-----|---------|-------------|

| General | Enabled | true | Master toggle. |

| General | AddBuildPieces | true | Register the pieces (restart). |

| General | DebugLogging | true | Log trade activity. |

| General | ShowMessages | true | Departure/arrival messages. |

| General | EnableWebGui | true | Serve the web GUI. |

| General | WebPort | 8780 | Web GUI port. |

| Trade | TravelSpeed | 5 | Skiff speed (m/s); time = path length / speed. |

| Trade | MinWaterDepth | 1.5 | Min water depth along the route (m). |

| Trade | WaterSampleStep | 20 | Spacing between water samples (m). |

| Trade | BaseCoins | 5 | Coins charged before distance and stack fees. |

| Trade | CoinsPer100m | 1 | Extra coins per 100 m. |

| Trade | CoinsPerStack | 1 | Extra coins per stack in the chest. |

| Trade | BoatScale | 0.4 | Size of the show skiff. |

| Controls | MenuKey | Alt+T | Open the shipment board. |

Notes

  • Shipment state lives on the skiff's ZDO and is mirrored to tradewind_routes.json + tradewind_harbors.json under BepInEx\config\.
  • Goods wait to unload until the destination dock is loaded in the world.
  • Requires Jotunn on both server and clients.

Changelog

See CHANGELOG.md.

Support

If this mod has made your journey through the Tenth World a little better, consider tossing a coin into my Ko-fi jar: Your support keeps the forge hot and the mead flowing! Skål!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_ValheimValheimModding-JotunnDFG-DFGHub

File & checksum

Filename
TradeWind-0.3.6.zip
File size
24.6 MiB