ToggleQol
Toggleable Valheim QoL: no food decay, summon collision removal, ordered summons, auto doors, auto-run steering, swimming tools, mobile crossbow reload and a minimap day/clock. Includes F8 settings an
About this mod Author’s original text
ToggleQol
Quality-of-life features for Valheim in one plugin, with independent toggles.
Press F8 in-game to open settings. The Norse-style menu groups switches into General, HUD, Food & Summons, and Fixes. Teal switches show enabled features; shortcut controls and save status remain visible below the scrolling list. All nine options start enabled on a fresh install. Upgrading preserves existing toggle settings and enables newly added features by default. Changes save automatically, and the menu shortcut can be changed. The world continues running while the menu is open.
Features
- Friendly Spirit Caller collisions: removes friendly summon collision and body blocking, allowing Spirit Caller spirit boars, wolves, bears and moose to pass through mutually friendly players, summons and tame creatures. Enemies, terrain and buildings retain collision. PvP-enabled players retain blocking. Toggle off to restore affected collisions.
- Full-duration food: removes food stat decay (no food decay), keeping food health, stamina and Eitr bonuses at full strength until normal expiry. Food duration and regeneration remain unchanged. Toggle changes apply on the next normal food update.
- Ordered Spirit Caller summons: replaces random summon selection with a predictable spirit summon order; successful casts cycle boar → wolf → bear → moose, repeating. The next position saves per character in the local configuration. Failed spawns do not advance it. Disabling pauses the cycle and restores random selection. Native summon limits still apply.
- Minimap day and time: adds an in-game clock and day counter to the HUD, with Day N on the left and time on the right. Choose 24h or AM/PM beside the clock toggle on the same menu row. Time displays the start of the current half hour (08:00, 08:30, 09:00) rather than ticking every minute. The clock hides with the HUD/map; its visibility and format settings save independently.
- Auto-open and close doors: automatic doors open when you approach within 2.5 metres. Only doors opened by this feature are eligible for auto-close, after all nearby players stay at least 4 metres away for one second. Ward access remains enforced, and key-locked or one-way doors remain manual. Manual interaction takes priority until you move away; disabling the feature leaves doors in their current state.
- Auto-run camera steering: steer auto-run by turning the camera, without holding a movement key. Jumping keeps auto-run active; normal movement, attack and dodge inputs still cancel it. It respects input blocking and does not steer ships or attached characters.
- Use tools while swimming: build and repair with a hammer, terraform with a hoe, cultivate, chop with axes, and mine with pickaxes while swimming. Building tools and axe/pickaxe skill items are eligible; other weapons and shields keep their normal restrictions. An equipped shield is stowed when retaining an eligible right-hand tool. Swimming stamina, drowning, durability, material costs, placement checks and attack costs remain normal. Switching the feature off restores native equipment restrictions on the next equipment update.
- Build-menu search typing fix: prevents the build-menu shortcut (B by default) from closing the menu while its search field is focused, letting you search for words containing that letter. Rebound shortcuts are supported. Escape still closes the menu. The fix has its own toggle at the bottom of the F8 feature list.
- Mobile crossbow reload: reload crossbows while sprinting or jumping using its own F8 toggle. Normal reload duration, stamina and ammo requirements remain in effect. Dodge rolls and weapon switches still interrupt reloading. Applies to your local player.
Installation
Install with a -compatible mod manager. BepInExPack Valheim is the only dependency; no separate settings plugin is required.
For manual installation, install BepInExPack Valheim and copy the package's BepInEx/plugins/ToggleQol folder into the matching folder
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: