Tawheim Modpack
Modpack for Taw's Server
About this mod Author’s original text
Modpack for our chill server
This mod is a mostly empty mod to keep the mods for our server in one place. It may contain other mods such as mods that are not updated.
Changelog
1.11.0:
Added
"Digitalroot-Chain_Manager-1.0.6"
Updated
"Smoothbrain-Jewelcrafting-1.5.8",
"Azumatt-AzuExtendedPlayerInventory-1.3.4",
"Smoothbrain-CreatureLevelAndLootControl-4.5.16",
1.10.0:
Removed
"OdinPlus-OdinArchitect-1.2.7"
Added
"Modding_Imps-Cooking_Station_Tweaks-0.6.0",
"blacks7ar-FeatherCollector-1.1.0"
Updated
"Smoothbrain-Jewelcrafting-1.5.6",
"ValheimModding-Jotunn-2.14.6",
"Smoothbrain-Farming-2.1.12",
"Azumatt-AzuExtendedPlayerInventory-1.3.3",
"Smoothbrain-CreatureLevelAndLootControl-4.5.15",
1.9.0:
Updated
Jewelcrafting to 1.5.3
Farming to 2.1.11
AzuExtendedPlayerInventory to 1.3.1
Server_devcommands to 1.64.0
Added
OdinPlus-OdinArchitect-1.2.7
MathiasDecrock-PlanBuild-0.14.5
1.8.1:
Made sure all configs matched
1.8.0:
Removed Pet Protection
Updated Jewelcrafting, Jotunn, and EquipmentAndQuickSlots dependencies to the latest versions
1.7.4:
Adjusted PlantEverything config to try to fix unplantables on rafts and align droprates with other mod configs (approximately double)
1.7.3:
Updated the versions of a couple dependencies
1.7.2:
Enabled Jewelcrafting loot drop systems
Added "TastyChickenLegs-BedRules-1.0.5"
1.7.1:
Adjusted Plant Anywhere config:
- planted items now start empty, you have to wait before you harvest like a normal farmer
- remove placement restrictions to allow placement of farmables on a raft, which should be possible but the mod broke
1.7.0:
Added "Azumatt-AzuAreaRepair-1.1.3"
Enabled 3x stack size
1.6.0:
Added 2x drop multiplier to
CopperOre
TinOre
IronScrap
SilverOre
Wood
RoundLog
FineWood
ElderBark
YggdrasilWood
1.5.0:
Added "TastyChickenLegs-DropMoreLoot-1.1.1" with whitelist
1.4.2:
Changed boss gem drops from TrulyUnique to Custom, 30% chance dropping one per player
1.4.1:
Actually updated "Advize-PlantEverything-1.14.0" to "Advize-PlantEverything-1.14.1"
1.4.0:
Updated "Advize-PlantEverything-1.14.0" to "Advize-PlantEverything-1.14.1"
Added "Azumatt-MaxPlayerCount-1.2.1"
Added updated DeathTweaks to this mod
Added config files
1.3.0:
Removed "kinghfb-Sleepover-1.1.1" (mod is broken:( ))
1.2.1:
Fixed this readme
1.2.0:
Added
"kinghfb-Sleepover-1.1.1",
"Smoothbrain-CreatureLevelAndLootControl-4.5.13",
"JereKuusela-Server_devcommands-1.62.0",
"zebediah49-Pet_Protection-0.2.0"
1.1.0:
Added
"Azumatt-Azus_UnOfficial_ConfigManager-18.0.1"
1.0.0:
First release of the Modpack!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: