Tally
A Recount-style combat meter: damage, DPS, damage taken, healing, max hits and all-time personal records, shared between players. Client-side.
Screenshots 3 screenshots
About this mod Author’s original text
Tally
A combat meter in the mould of WoW's Recount and Skada: a small window of coloured bars, one
per player, sorted by damage, with DPS, damage taken, healing, biggest hits and all-time
personal records a click away. It shows what the players around you are doing, not just you.
- Damage Done / DPS / Damage Taken / Healing / Max Hit / Records, each in the same bar list.
Hover a bar for the numbers, click it to drill into weapons, sources or top hits.
- Segments: Overall, the current fight, the previous few.
- Multiplayer: real post-mitigation damage for everyone nearby, shared client-to-client over
the game's own RPC. Nothing to install on the server; players without the mod are unaffected.
Damage the mod can only estimate is marked with a ~.
- Records: your biggest hit per weapon, kept across sessions per character and world. Beat
one and a banner reads NEW RECORD — 487 with Frostner while a vanilla fanfare plays.
- Burning, poison and spirit ticks credited to whoever applied them.
F7 toggles the window; hold Left Alt to free the cursor to drag, resize and click. Report
posts the current view to chat. Console: tally for the rest.
Requires BepInEx and Jotunn. Source and issues:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: