TalentTree
A radial talent tree with 6 sectors that expands every playstyle and rewards creative builds. Full controller support.
About this mod Author’s original text
TalentTree
TalentTree adds a radial talent tree to Valheim — six themed sectors — that brings more variation to the game, expands every playstyle, and lets you build into the corners no vanilla character can reach. It's made to allow and reward creative builds: stay pure in one sector, or combine multiple ones for a more unique playstyle. Full controller support.
Requires SkillsReworked. TalentTree spends the Level you earn in SkillsReworked — the two are built to work hand in hand. See Built on SkillsReworked.
Opening the Talent Tree
Open your inventory: TalentTree adds a Talents button (the tree icon) next to Skills — click it to open the talent tree. A small dot on it tells you when you have earned new talent points. With a controller, select the button and press A; the controller buttons for talent keys can be changed in the config.
Screenshots
The description panel spells out exactly what each talent does and how it scales with rank.
Quickly find any talent by name with the built-in search.
A dedicated stats panel shows your build's cumulative bonuses at a glance.
Active talent debuffs show as an icon next to the enemy's health bar and as an effect on the enemy itself, in-world.
Your own talent buffs also show up right in Valheim's normal status effect bar.
Talents show what they do: buffs, gains and auras play as effects on your character, visible to everyone nearby.
How it works
- The tree is radial: six sectors arranged around a center, where neighboring sectors meet.
- You spend talent points to unlock and rank up nodes. Points come from your SkillsReworked Level (see below).
- Want a focused identity? Pour everything into one sector. Want something nobody expects? Mix two sectors into a hybrid build. The tree is designed so unusual combinations are viable and rewarding, not punished.
Built on SkillsReworked
TalentTree is tightly wired to SkillsReworked and lists it as a hard dependency — TalentTree will not run without it.
- Where points come from: your talent-point budget is derived from your SkillsReworked Level (1 point per Level), plus 5 bonus points for every boss you have defeated. The higher your Level, the more points you have to spend.
- If your Level changes: raising your Level grants more points. If something lowers your Level (for example the death XP penalty in SkillsReworked), your already-unlocked talents stay active — you simply can't spend new points again until your Level climbs back above your current build.
- Rebirth: performing a Rebirth in SkillsReworked respecs your talents (all nodes are cleared) so you can rebuild from scratch. Since points are Level-derived, you get your whole budget back.
- Prestige: performing a Prestige in SkillsReworked also respecs your talents (all nodes are cleared), same as Rebirth. Prestige resets your SkillsReworked Level, and since points are Level-derived, your talent-point budget resets right along with it — you re-climb to your old power as you re-level, rather than keeping it instantly.
Sectors & Talents
Six sectors, each a distinct playstyle. The talent lists are collapsed — expand a sector to see its talents.
Shared — Minor nodes
| Talent | Effect |
| ------ | ------ |
| Health | Increases your health points. |
| Stamina | Increases your maximum stamina. |
| Carry Weight | Increases your carry capacity. |
| Adrenaline | Reduces your maximum adrenaline. |
| Armor | Increases your base armor. |
| Physical Damage | Increases your physical damage. |
🛡️ Bulwark — the fortress (defensive, block-focused, easy to play)
| Talent | Effect |
| ------ | ------ |
| Immovable | Reduces incoming stagger buildup. |
| Battle Hardened | Each enemy near you makes you harder to stagger, up to a cap. |
| Thorns | Reflects a portion of incoming damage back to the attacker before armor reduction. |
| Bulwark's Edge | Your HP investment becomes your weapon. Your current HP grants bonus damage. |
| Warden | While blocking with a tower shield or wielding a sledgehamme
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: