TalentPace
Caps how many Talent Tree points apply based on the bosses that player has killed. Nodes past the cap stay saved and turn back on after the next boss.
About this mod Author’s original text
Talent Pace
Caps how many Talent Tree points actually apply, using the bosses that player has killed.
Points past the cap do not turn off the save. Outer nodes stop working until that player kills the next boss, then they come back. No respec.
| Personal boss key | Points that apply |
| --- | --- |
| None | 9 |
| Eikthyr | 15 |
| The Elder | 21 |
| Bonemass | 36 |
| Moder | 54 |
| Yagluth | 75 |
| The Queen or Fader | no cap |
Inner rings are kept first. A finished Berserker sector is about 33 points, so The Elder cap (21) leaves the outer damage nodes off.
Install on the dedicated server and every client. Same config on both. The Talent Tree window shows the cap and the next boss. Console: talentpace.
Changelog
1.0.1
- The Talent Tree window shows the point cap and the boss that raises it.
1.0.0
- Boss-tier cap for Talent Tree points that apply.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: