TakeMeHome
Take Me Home allows you to return to your spawn point with the press of a button. You can also teleport back to the position you were previously at when you teleported home.
About this mod Author’s original text
Take Me Home
Take Me Home allows you to return to your spawn point with the press of a button. You can also teleport back to the position you were previously at when you teleported home.
By default, the hotkey to teleport home is P and the hotkey to return to your location before teleporting home is L.
The first time you press to home hotkey it will log your initial spawnpoint and current location. Any time it is pressed after this, you will be teleported home.
Manual Installation
In order to install this mod, you need to have BepInEx installed. After installing these, place takemehome.dll (extract zip) into (Your Steam games directory)\Valheim\BepInEx\plugins.
Config
Before the config file is generated, you must run the game with the mod installed.
To edit the number of rows in your inventory go to (Your Steam games directory)\Valheim\BepInEx\config and open takemehome.cfg in notepad. Then change the keycode (usually a capital letter) after the "=" sign. There is a large list of unity key codes above each config entry - you can use any one of these key codes.
Changelog
1.0.2 - Fixed bug that teleported while naming a map pin
1.0.1 - Fixed issues with certain text input fields not preventing teleport (portals, signs, etc.)
1.0.0 - Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: