TakeAllCooked
Collect all ready food and coal from one or more nearby cooking stations with one configurable shortcut.
Screenshots 3 screenshots
About this mod Author’s original text
Take All Cooked
Stop picking cooked meat one piece at a time. Collect ready food and coal from cooking stations with one configurable shortcut.
Features
- Collect all ready items from a cooking station with a single shortcut
- Optionally collect from nearby cooking stations too
- Configurable nearby pickup radius
- Configurable maximum number of nearby cooking stations processed per shortcut press
- Works with cooked food and overcooked coal
- Leaves raw/unfinished food untouched
- Keeps normal cooking station interaction unchanged
- Configurable shortcut
- Configurable hover text
- Lightweight Harmony patch
- Multiplayer-friendly behavior using Valheim's existing cooking station pickup logic
Installation
Install with a mod manager, or manually place the DLL into your BepInEx plugins folder:
BepInEx/plugins/
Configuration
After launching the game once, the config file will be generated here:
BepInEx/config/petri.valheim.takeallcooked.cfg
Main options:
- Enable or disable the mod
- Change the take-all shortcut
- Change the hover text
- Enable or disable nearby cooking station pickup
- Adjust the nearby pickup radius
- Adjust the maximum number of cooking stations processed per shortcut press
- Enable or disable debug logging
Notes
Nearby pickup is designed for compact cooking setups where several cooking stations are placed over the same fire or hearth. The hovered cooking station is processed first, then nearby cooking stations are processed by distance up to the configured limit.
Future Plans
- Possible support for additional cooking station types
- Further hover text improvements for nearby pickup mode
Source
Source: github.com/hoskonen/valheim-takeallcooked
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: