SwimmingReworked
Overhaul of swim
About this mod Author’s original text
Swimming Reworked
This mod overhaul the Swim Skill in Valheim and drasticly modify how swim work. He is compatible with controllers.
Swim Changes
When Swimming, you can't drown like in vanilla now. It work like the running skill: you can move in freely in water without consuming stamina, and using MAJ to Sprint allow you to swim faster. When not sprinting, your stamina begin to reload.
You can dive by pressing CTRL and move up to the surface by using SPACE button.
When in water, you'll see king of bubble close to your character. This represent the Breath and when diving, a hidden timer start and bubble fall of one by one.
When your breath are out, you start taking damage and die if you don't rise to the surface fast enough.
Breath & swim speed are scaling with Swim Skill.
You can use all your weapons and tools while in water, block attack, and play like on ground, but in water.
This mod use an internal API if you want to make stuff around it.
All configurable
Every thing like swim speed, breath duration, sprint speed, stamina regen, the suffocation tick interval and damage, are configurable through the cfg files, so make the swim you like.
You can install this mod in the server to enforce the configuration to clients.
Installation
Unzip & put the.dll file in the bepinex/plugins folder.
Cfg file will be created at first launch, use any configuration manager you like to play around with it.
Thanks
To every people that contribute to the valheim modding community, players & moders.
To VitByr for his help & code to improve the mod.
Bug reports
Here =>
Why this mod while other mods exists and do almost the same?
It's mainly made for Warheim Server at first, to fit the gameplay style we want in Valheim, but next the idea come to make something that other people can use and work around.
This is the base for a sooner Ocean Overhaul & some Atlantis idea.
Enjoy it!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: