Surge
Configure the max adrenaline granted by trinkets.
About this mod Author’s original text
Surge
Change how much adrenaline a trinket needs before it goes off.
Installing
Needs BepInEx. Nothing else. Through a mod manager it is one install. By hand, put
Surge.dll in BepInEx/plugins/Surge.
Then start the game once and quit. That first run writes the config file. It does not exist
before the mod has loaded, which is the usual reason people think it is broken.
Nothing changes until you edit that file. Every default is a no-op on purpose.
Changing the settings
The file is BepInEx/config/ezomic.valheim.surge.cfg. Open it in any text editor. Every
setting has a comment above it, so the file explains itself.
To make every trinket take longer to fire:
Multiplier = 2
To set exact numbers on some trinkets and leave the rest alone. These are absolute values, not
multipliers, and Multiplier has to be 1 or it still applies to everything you did not name:
Multiplier = 1
PerTrinket = TrinketBronzeHealth=35,TrinketFlametalStaminaHealth=45
Save the file and it applies straight away. No restart, and you do not have to leave the
world. That is deliberate. The right number here is a feel judgement rather than a fact, and
you find it by fighting something, changing the value, and fighting the same thing again.
One thing that will make you think it did not work. Valheim writes an item's tooltip once, at
the moment your cursor arrives on it, and never rewrites it while it sits there. So if you are
hovering a trinket when the change lands, the tooltip keeps showing the old number. Move the
cursor off it and back on and you will see the new one. The crafting panel is the same, it
refreshes when you click a different recipe. Nothing is wrong when this happens and the value
in the game has already changed, it is just the interface not being asked again.
Set Verbose = true and the mod lists every trinket it found in BepInEx/LogOutput.log, with
what it changed each one to.
What the number is
A trinket gives you an adrenaline bar. Parrying, dodging and staggering fill it. Missing an
attack and taking unblocked damage drain it, and it decays on its own after a short delay.
When it reaches the top, the trinket's effect fires and the bar empties.
So the max is not a stat you want more of. It is a charge time. Raise it and the effect takes
a longer run of good fighting to earn. Lower it and it pays out more often for less.
It scales close to linearly. Fill and decay are both curves over how full the bar is rather
than fixed amounts, so they stretch along with it, and 2 really is about twice as long.
One thing does not stretch. The grace period before an idle bar starts decaying is a fixed
number of seconds, so a longer bar gives a lull in the fight more chance to eat into it. High
values are harder than the number makes them look, and against things that die too fast to
keep the bar fed the payoff can get out of reach entirely.
The trinkets
Read off the game rather than a wiki. The prefab name is what PerTrinket wants.
| Trinket | Prefab | Vanilla max |
| --- | --- | --- |
| Fins of Destiny | TrinketChitinSwim | 10 |
| Heart of the Forest | TrinketBronzeHealth | 50 |
| Bronze Pendant | TrinketBronzeStamina | 50 |
| Wolf Sight | TrinketSilverDamage | 55 |
| Evasion Mantle | TrinketBlackStamina | 60 |
| Nimble Anklet | TrinketIronStamina | 60 |
| Iron Brooch | TrinketIronHealth | 65 |
| Pulsating Earrings | TrinketCarapaceEitr | 65 |
| Jörmundling | TrinketFlametalEitr | 70 |
| Resounding Shackle | TrinketScaleStaminaDamage | 75 |
| Crystal Heart | TrinketSilverResist | 80 |
| Bracelets of the Brave | TrinketBlackDamageHealth | 85 |
| Brimstone | TrinketFlametalStaminaHealth | 100 |
Thirteen of them, running 10 to 100. That spread is why the default is a multiplier rather
than one flat number. The value is doing per-trinket balance work, not marking tiers. Fins of
Destiny at 10 charges almost constantly and Brimstone at 100 is a long earn, and a single flat
value throws all of that away. FlatValue is there if you want to flatten it
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: