SullysAutoPinnerForked
Valheim SullysAutoPinner Automatically places pins for configured items on your map.
About this mod Author’s original text
SullysAutoPinner
Unofficial fork
Original credits:
❗ Important — Please Read
I spend literally hundreds of hours designing, coding, debugging and testing.
I have a small crew of people that with Q&A
We do pay attention to the GitHub comments and issues.
That being said please, if you enjoy our plugins, consider donating a few dollars.
Every little bit helps.
I need your help testing and upgrading by sharing suggestions, bug reports, or donating.
You can comment or submit issues here →
You can donate here →
- My fishing gear collection thanks you 😄
Honestly most donations go to coffee and computer upgrades 😄😄
Now about the Plugin
Automatically place map pins in Valheim as you explore — no more manually marking crypts, copper, or spawners!
📦 What It Does
SullysAutoPinner is a lightweight Valheim plugin that automatically scans your surroundings and adds pins for:
- Copper & Tin
- Crypts & Burial Chambers
- Spawners (Greydwarf, Skeleton, Draugr)
- Totems, Dragon Eggs, Tar, Barley, Flax
- And more!
All pin types are configurable through the mod’s config file and we are always trying to improve this.
Latest updates
Version 1.4.1
Updated for 1.0.7
Fixed shrooms pins and tin pins
Version 1.4.0
Huge system change of how config files work. switching to Bepinex standard. Gutted much of the code and how settings are set and used. Many bugs to work out.
Version 1.3.3
Working to correct how the LanguageCode setting works. Added it to the config defaults and to the append settings to config.
Version 1.3.2
Having issues with uploading through the new upload interface trying a version change and upload on the old page.
Version 1.3.1
Issue noted by @DungeonMaster the JotunPuffs had incorrect spelling and thus were not showing up on the map.
Made corrections hopefully they work.
Test my minions!
Version 1.3.0
great suggestion by TylerMac and DxTea to add Language Localization
This was my first attempt.
Translations are from ChatGPT so don't come after me.
You can change the wording in the JSON files for anything you like.
Version 1.2.9
Fixed broken Copper detection.
Version 1.2.8
Refactored more efficient code.
More included Prefab names detected.
Many improvements regarding how hotconfig works.
Improved pin delete functions.
Version 1.2.7
Added Mudpile detection.
Version 1.2.6
Updated finding metals logic.
Version 1.2.5
Fixed copper detection issues.
Version 1.2.4
Corrected some pin removal logic.
Version 1.2.3
Switched config path to dynamic path variable for compatibility with mod managers.
Version 1.2.2
Added Hotconfigs (autoreloads on change).
Added the ability to use config settings to remove pins.
Version 1.2.0
Added over 20 items that can now be configured for auto pinning.
Improved the way we updated your config files.
We no longer overwrite your settings—we just add the new settings to the end.
🛠 Requirements
- Valheim: v0.220.5
- BepInEx: 5.4.22.0
- BepInExPack_Valheim** (installed)
🔧 Installation
- Install BepInExPack_Valheim.
- Place SullysAutoPinner.dll in:
BepInEx/plugins/SullysAutoPinner/
- Launch the game — a config file will be auto-generated at:
BepInEx/config/SullysAutoPinnerFiles/SullysAutoPinner.cfg
⚙️ Configuration
You can toggle each pin type on or off in the generated SullysAutoPinner.cfg file.
Settings include:
- Scan radius
- Scan interval
- Which resource types should be pinned
- Whether to save pins to disk
🚧 Notes
This is an early but working release. Feedback is welcome!
📚 Source Code
GitHub:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: