StopDropScattering
Prevents dungeon mining drops from ending up outside the dungeon
About this mod Author’s original text
StopDropScattering
GitHub Repository
Prevents dungeon mining drops from being scattered outside the dungeon.
What it does
When mining inside dungeons (like crypts), items can sometimes end up outside instead of staying where they were mined.
This mod detects those drops and moves them directly to the nearest player inside the dungeon.
Multiplayer
For reliable behavior in multiplayer, the mod should be installed on the server and on all clients.
The mod does not enforce this requirement. Players without the mod can still connect, but some drops may not be handled correctly.
How it works (short)
Dungeons exist high above the world. If a mined item spawns outside the dungeon, it falls down and ends up scattered around the dungeon entrance.
This mod detects such falling items and moves them to the nearest player.
License
MIT
Created with ♥️ — and AI assistance
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: