StayInYourBiome

v1.0.2·Updated 2023-12-09

Stops creature spawns tied to existing global boss keys

About this mod Author’s original text

StayInYourBiome

A mod that stops creature spawns tied to existing global boss keys.

For example: In vanilla, when Yagluth is killed on a server, Fulings begin spawning at night time in the Meadows, Black Forest and Mountain. With StayInYourBiome, these Fulings only ever spawn in the Plains biome, their natural home.

This mod does not affect spawns having to do with raids. If you wish to limit raids, look into the Player-based Raids world modifier for Valheim.

Community

Warheim server & community discord:

Come apply to get whitelisted!

Donations

I spend most of my time these days playing and modding Valheim. Any donations are greatly appreciated and can be given through my Buy Me A Coffee page.

Thanks to all of those who support my work! This kind of support gives me more ability to work on mods with my time:)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
StayInYourBiome-1.0.2.zip
File size
12.8 KiB
SHA-256
f4a865344d2cf6fe93054b8b48b9348fc2a5c273bcddc7b69f46d8a046ed853e
Stored at
2026-10-12 00:57