StationRangePlus
Hold Alt + scroll to change any crafting station build range. Per-bench save + global multiplier.
About this mod Author’s original text
StationRangePlus
Hold Alt + scroll to change the build range of any crafting station (Workbench, Forge, Stonecutter, etc.).
Each bench keeps its own range (saved on the piece). A global multiplier in config scales every station.
Built for Valheim 1.0 + BepInEx (no Jotunn).
Support: ko-fi.com/tudoecriativo
How to use
- Stand near a crafting station (or open its UI)
- Hold Alt
- Scroll the mouse wheel up/down to increase/decrease range
- The area circle appears while adjusting; HUD shows the current meters
Range is stored per station in the world save (ZDO). Relogging / multiplayer keeps the value.
Install
- BepInExPack Valheim 5.4.2350+
- Install StationRangePlus
- Restart the game
Manual: copy plugins/StationRangePlus.dll into BepInEx/plugins.
Config: BepInEx/config/poneis.valheim.StationRangePlus.cfg
Configuration
| Key | Default | Description |
|---|---|---|
| HoldKey | LeftAlt | Hold + scroll (configurable; Left/Right Alt both work) |
| BlockCameraZoom | true | Block character zoom while HoldKey is held |
| ScrollStep | 1 | Meters per scroll tick |
| MinRange | 2 | Minimum base range |
| MaxRange | 100 | Maximum base range |
| GlobalMultiplier | 1 | Multiplies every station base (custom or vanilla) |
| MaxAdjustDistance | 8 | How close you must be to adjust |
| ShowAreaMarker | true | Show range circle while adjusting |
Features
- Works on all crafting station types
- Per-bench persistence (ZDO)
- Global multiplier for the whole world
- EN / PT HUD messages
- No Jotunn dependency
Support
ko-fi.com/tudoecriativo
Credits
- Team PONEIS
- Valheim / Iron Gate — crafting station range system
Changelog
1.0.1
- Block camera zoom while HoldKey (default Alt) is held so scroll only changes range
- HoldKey remains configurable (Controls.HoldKey)
1.0.0
- Initial release: Alt + scroll per-station build range + global multiplier
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: