StationPacks
Wearable crafting stations. Build and deconstruct anywhere, at the cost of your cape slot, your carry weight, and a charge you refill at the bench you left behind.
Screenshots 3 screenshots
About this mod Author’s original text
StationPacks
Wear your workbench. Build anywhere.
Sling a workbench across your back and raise walls in the middle of nowhere — no bench to plant, no
run home for stone, no breaking flow mid-build. Six packs, one for every build station, each worn as
the real thing.
StationPacks doesn't delete the crafting-station rule — it lets you carry the station. That's
the whole point: mobility you earn and pay for, not a cheat toggle you flip.
What you get
- Build, deconstruct and repair anywhere a station is needed — out in the field, mid-raid, up a
mountain.
- Six packs, each worn as the station it replaces: Workbench, Stonecutter, Forge, Artisan,
Black Forge, Galdr Table.
- A real cost. Packs are heavy, they slow you down, and they run down with every piece you place.
Recharge at the very bench you were trying to avoid.
- They live in your utility slot — the one the Megingjord belt and Wishbone use. So you carry
one station at a time, and it's a genuine choice: a bench, or that +150-carry belt. Your cape
slot stays free, so you can still wear a wolf cape and build on the mountain without freezing.
- Not portable-everything. You can build in the field, but you can't craft or upgrade gear.
On purpose — this is a building mod, not a bag of holding.
The packs
| Pack | Grants | Craft at | Recharge at |
|---|---|---|---|
| Workbench Pack | Workbench | Workbench | Workbench |
| Stonecutter Pack | Stonecutter | Forge | Stonecutter |
| Forge Pack | Forge | Forge (lvl 2) | Forge |
| Artisan Pack | Artisan Table | Artisan Table | Artisan Table |
| Black Forge Pack | Black Forge | Black Forge | Black Forge |
| Galdr Pack | Galdr Table | Galdr Table | Galdr Table |
Each pack is earned at roughly the tier of the station it stands in for, upgrades to quality 3, and
gains charge as it levels. Building next to a real station costs a pack nothing — you're only
charged when the pack is what made the build possible.
Install
Every client and the dedicated server must run this mod, on the same version. The packs are
custom items that travel across the network, so a server that doesn't know them can't store them —
the mod refuses the connection rather than risk your world.
Compatibility
- Valheim 1.0.7 - needs BepInExPack_Valheim 5.4.2350+ and Jotunn 2.30.0+. Older builds
of either will not work: pre-5.4.2350 BepInEx no longer loads any mod at all, and Jotunn 2.29.2
crashes the build menu on 1.0.7 - which affected every Jotunn-based mod, not just this one.
- AdventureBackpacks — coexist out of the box. A backpack rides your cape slot, a station pack
rides your utility slot — wear both, no slot-extender needed.
- AzuCraftyBoxes — a great pairing: it pulls build materials from nearby chests, StationPacks
supplies the station. Build a base out of your storage without a bench in sight.
- Plays nice with real stations. Your base forge keeps its extensions and its level — a pack is
never registered as a real station, by design.
Heads up
⚠ Uninstalling deletes your packs. Remove or disable the mod and any packs you're carrying
vanish — inventory, equipment slot, chests, all of it, silently. That's how Valheim treats items
whose mod is gone; every custom-item mod does this. Dismantle your packs before uninstalling.
Config
Edit the StationPacks config in BepInEx/config/ (created on first launch), or use an in-game config
manager — slot mode, charge costs, build range, weight, and pack appearance.
Source & credits
Open source (MIT), built with
Jotunn.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: