Staffs of the Forsaken

v1.1.0·Updated 2026-10-12

Craft a legendary staff from each boss trophy and channel their power. 8 unique abilities — lightning stomps, frost roots, chain lightning, meteor strikes, poison pools, and more.

About this mod Author’s original text

Staffs of the Forsaken

Version 1.1.0 · by YouDied!

Craft a legendary staff from each of Valheim's boss trophies and channel their power against your enemies. Each staff grants a unique ability tied to the boss it was forged from.

Staffs

| Staff | Boss | Ability |

|---|---|---|

| Staff of the Meadows | Eikthyr | Lightning stomp — expanding shockwave of lightning radiates from the impact point |

| Staff of the Forest | The Elder | Vine volley — a burst of root projectiles with a direct-damage AoE at the target |

| Staff of the Mire | Bonemass | Poison pool — a lingering toxic cloud deals burst + tick poison damage for 10 seconds |

| Staff of the Mountain | Moder | Cold breath — a wide frost cone up to 30m, damage falling off with distance |

| Staff of the Plains | Yagluth | Meteor nova — expanding fire/lightning burst followed by a 10-second linger zone |

| Staff of the Mist | The Queen | Seeker summon — calls 3–5 allied Seekers that fight for you |

| Staff of the Ash | Fader | Meteor strike — calls down 3 meteors at the target with a 2-second warning delay |

| Staff of the Deep North (Experimental) | Kall Fimbulbringer | Frost roots + chain lightning — ice tendrils erupt from the ground then chain lightning jumps between nearby enemies |

Crafting

Each staff is crafted at the appropriate station with boss materials. Higher-tier staffs require higher station levels.

The Staff of the Deep North is disabled by default. Enable it in the config (Experimental → EnableDeepNorthStaff = true) and fully restart Valheim for it to appear.

Configuration

All values are adjustable via BepInEx Configuration Manager.

Cooldowns (0.5 – 30 seconds, default 30s each):

  • Changes take effect immediately — no restart needed
  • Lowering the cooldown mid-timer scales the remaining wait proportionally; it does not grant a free cast

Damage (1 – 500, per-staff defaults):

  • Controls the base damage of each staff's ability

Requirements

  • Jotunn 2.30.2+
  • Valheim 1.0.17+

Changelog

1.1.0

  • Staff of the Deep North: Completely reworked ability — ice tendrils now erupt from the ground around the target, followed by chain lightning that jumps between nearby enemies
  • Fixed cooldown timer behavior when changing config values mid-cooldown (no longer resets to ready)
  • Icon loading rewritten to work reliably across all Unity 6 builds
  • Config description for Deep North staff now clearly states a full game restart is required

1.0.2

  • Initial public release
  • 7 craftable boss staffs (Deep North staff experimental/disabled by default)

Discord

YouDied! Community

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-Jotunndenikson-BepInExPack_Valheim

File & checksum

Filename
Staffs_of_the_Forsaken-1.1.0.zip
File size
220.8 KiB