StackingNotifications
Stacking Notifications provides a notification layer which facilitates timed persistence of multiple notifications.
About this mod Author’s original text
# Stacking Notifications
Stacking Notifications provides a notification layer which facilitates timed persistence of multiple notifications.
Instructions
Developers can include the binary as a reference, and may invoke a new notification using NotificationHandler.Instance.AddNotification().
Features
- Notifications can be added, and a display duration set.
- Notifications will stack in the bottom right hand corner of the screen
- Expiring notifications will fade to alpha
Changelog
- v1.0.3 - Converted to JVL, updated for H&H.
- v1.0.2 - Resolve MethodInaccessible
- v1.0.0 - Release
Known issues
If you happen to come across any problems or unexpected behaviour, please feel free to contact me on discord, or create an issue on github at: If you happen to come across any problems or unexpected behaviour, please feel free to contact me on discord, or create an issue on github at:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: