StackIncrease
Increases the max stack size (x10) and reduces the weight to 20% of stackable items (wood, stone, ore, arrows, food, etc.), both configurable. Equipment is untouched.
About this mod Author’s original text
Stack Increase
Carry more of everything, and carry it lighter. Increases the max stack size
of stackable items (wood, stone, ore, arrows, food, etc.) and reduces their
weight, both by a configurable amount. Weapons, armor and other one-at-a-time
items are untouched.
Configuration
After the first run, edit BepInEx/config/toxo.stackincrease.cfg (or use a
config manager mod in-game):
- StackMultiplier (integer, 1–1000, default 10) - multiplies every
stackable item's original max stack size. E.g. wood (normally 50) becomes
500 with the default setting.
- WeightMultiplier (decimal, 0.01–2, default 0.2) - multiplies the same
items' original weight. 0.2 means 20% of the original weight (80% lighter).
Requires a game restart to take effect, since the scaling happens once when
the game builds its item database.
Installation
- Install BepInEx
if you haven't already.
- Drop StackIncrease.dll into BepInEx/plugins.
- Start the game.
Compatibility
Client-side only mod that patches the item database at startup. Works in
single player and multiplayer (each player needs it installed to get bigger
stacks in their own inventory).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: