SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All val
Screenshots 2 screenshots
About this mod Author’s original text
Gives more purpose to paths beyond cosmetics.
Paths and constructions (floors, etc) apply a modifier to player jog and sprint speed while traveling on them.
Sprinting also has it's stamina consumption reduced while on paths or floors.
Works on most constructions, want a path made of Kilns? enjoy your speed bonus.
**Works with carts.
Supports speed/stamina modifiers on uncleared ground tuned per biome! Make swamps even more painful to traverse!
By default no modifiers are applied to uncleared terrain.
Displays a status indicator when boosts are being applied. Currently has 2 buff and 2 debuff icons. The thresholds for each icon can be tuned in the config.
Default config does not add any debuffs.
NEW IN 1.0.4 => Server Config Sync
Clients connecting to servers running Speedy Paths will now sync their configs with the server automatically.
Forcibly Syncs Buff Values, Status Effect Icon Thresholds, String Configs.
The synced server values are not easily accessible via clientside config editors.
Can be disabled in the server config.
Configuration and Installation
Speed and stamina modifier for each surface are fully tune-able in /BepInEx/config/nex.speedypaths.cfg
Install to /BepInEx/plugins folder.
Config
[Hud]
Show surface type text as status effect name
Setting type: Boolean
Default value: true
EnableDynamicStatusText = true
Show the status effect buff/debuff %
Setting type: Boolean
Default value: true
ShowStatusEffectPercent = true
Show the speedypaths status icon in the hud
Setting type: Boolean
Default value: true
ShowStatusIcon = true
Text shown above the status icon
Setting type: String
Default value: Speedy Path
StatusText = Speedy Path
Speed buff threshold to show lvl 1 buff icon
Setting type: Single
Default value: 1
BuffIcon +1 = 1
Speed buff threshold to show lvl 2 buff icon
Setting type: Single
Default value: 1.39
BuffIcon +2 = 1.39
Speed buff threshold to show lvl 1 debuff icon
Setting type: Single
Default value: 1
DebuffIcon -1 = 1
Speed buff threshold to show lvl 2 debuff icon
Setting type: Single
Default value: 0.79
DebuffIcon -2 = 0.79
[ServerAuthoritativeConfig]
Forces Clients to use Server defined configs.
Setting type: Boolean
Default value: true
ServerIsAuthoritative = true
[SpeedModifiers]
Modifier for speed while on dirt paths
Setting type: Single
Default value: 1.15
DirtPathSpeed = 1.15
Modifier for speed while on stone paths
Setting type: Single
Default value: 1.4
StonePathSpeed = 1.4
Modifier for speed while on Cultivated land
Setting type: Single
Default value: 1
CultivatedSpeed = 1
Modifier for speed while on wood structures
Setting type: Single
Default value: 1.15
StructureWoodSpeed = 1.15
Modifier for speed while on core wood structures
Setting type: Single
Default value: 1.15
StructureHardWoodSpeed = 1.15
Modifier for speed while on stone structures
Setting type: Single
Default value: 1.4
StructureStoneSpeed = 1.4
Modifier for speed while on ironwood structures
Setting type: Single
Default value: 1.4
StructureIronSpeed = 1.4
[SpeedModifiers_Biomes]
Speed modifier for uncleared ground in None Biomes
Setting type: Single
Default value: 1
Untamed_None_Speed = 1
Speed modifier for uncleared ground in Meadows Biomes
Setting type: Single
Default value: 1
Untamed_Meadows_Speed = 1
Speed modifier for uncleared ground in Swamp Biomes
Setting type: Single
Default value: 1
Untamed_Swamp_Speed = 1
Speed modifier for uncleared ground in Mountain Biomes
Setting type: Single
Default value: 1
Untamed_Mountain_Speed = 1
Speed modifier for uncleared ground in BlackForest Biomes
Setting type: Single
Default value: 1
Untamed_BlackForest_Speed = 1
Speed modifier for uncleared ground in Plains Biomes
Setting type: Single
Default value: 1
Untamed_Pl
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: