soulheimweed little server config
Configurations necessary to play with the soulheimweed little server modpack
About this mod Author’s original text
These config are necessary to have a good and difficult immersion, almost like dark souls.
With spawn that, the appearance of creatures was configured according to the weather, such as grayer when it rains or is foggy or wild boars and deer appear according to reality.
Bosses need more resources:
4 deer trophies
15 ancient seeds
30 bones
6 eggs
8 totems
3 Soldier Seeker Trophies
Among some important settings.
Those who have advanced a world with its respective constructions before biome lords quest, rtD mods, the altars of creations content and the other warpalicious packages, I suggest using upgrade world or creating a new world and passing the constructions with build share.
IMPORTANT: Before deactivating the corresponding mods, unequip armor and other items from the extra inventory of extra slots shudnal so that they are not lost.
Leave only these mods for upgrade world and use the world_reset command from console -console in Valheim parameters in Steam, reset locations and zones, IMPORTANT: make sure that the shudnal extra slots items are unequipped (or maybe you can leave it the mod with the other for reset world, but Im not sure if that works) so as not to lose them before starting with only these mods:
-Bepinex
-Plant everything
-Stonepickaxe
-Jotunn
-Valweed
-Planteasily
-World advancement
-boss sacrifice requirements
-bepinex configuration manager
-better archery
-start up accelerator
-hildirquest
-smoothsave
-creaturelevelloot
-biome quest lords
-serverdevcommands
-upgrade world
-all packs of warpalicious
-rtD mods
-honey plus
-odin bears
-creature level
-spawn that
-enchantment system
-treasure chest tweaks
And others that must be kept so as not to lose anything, then I will go up what they are.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: