SmokeReducer
Fewer smoke puffs from fires, ovens and kilns (each puff is a physics object): spawns them less often and lowers the cap. Better FPS at big bases.
About this mod Author’s original text
Smoke Reducer
Every smoke puff from a fire, oven or kiln is a separate physics object that lives about 13 seconds, and the game keeps
up to 100 of them around you, often trapped under roofs. At a base with many fires that costs noticeable FPS.
Features
- Fires spawn smoke puffs less often (default: half as often).
- Fewer puffs alive at once (default 50 instead of 100); the oldest fade out first, as the game itself does.
- Fires burn exactly as before; smoke columns are just a bit thinner.
Settings
| Section | Setting | Default |
|---|---|---|
| Smoke | Spawn interval multiplier | 2 (1 = vanilla) |
| Smoke | Max smoke puffs | 50 (vanilla 100) |
Notes
- Client-side; smoke is not shared between players.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: