SmelterQueue
Shows the smelter's ore queue as icons and lets you lock a smelter to one ore type (press G).
About this mod Author’s original text
Smelter Queue
See what's in your smelter, and control what goes in.
Features
Ore queue display — Look at a smelter's ore intake and a panel
appears showing the queued ores as icons, in processing order.
Watch them shift left as they finish.
Ore filter — Point at a smelter and press G to cycle its
intake mode: All ores, Copper only, Tin only, Iron scrap only,
and so on. A filtered smelter politely refuses the wrong ore.
Filters are saved per-smelter and survive relogging.
Usage
- Hover the ore intake (where you'd press E to add ore) to see
the queue panel and current mode.
- Press G while pointing at any part of the smelter to change
its mode.
Multiplayer
Filter settings sync through world data, but all players need
this mod installed to see panels and have filters enforced.
Players without the mod see a normal smelter and can bypass
filters.
Mod compatibility
Filters are enforced against automation mods too: if another mod
(e.g. a chest-to-smelter feeder) pushes a non-matching ore into a
filtered smelter, the ore is rejected and dropped on the ground
beside the smelter rather than destroyed.
Notes
- Works on the standard Smelter. Blast Furnace untested.
- Key is not yet rebindable (G is hardcoded).
Changelog
1.0.3
- The queue panel now scales with screen resolution, matching the
game's own UI size. Base panel and text size also increased.
1.0.2
- Ore filters now also apply to ores inserted by other mods
(e.g. chest-feeding/automation mods). Rejected ores are dropped
on the ground next to the smelter instead of being destroyed.
1.0.0
- Initial release: queue panel with icons, per-smelter ore filter.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: