SmartDeposit
Client-side smart deposit for multiplayer: no server mod required! F10 or /smartdeposit stores matching items in nearby chests, respecting capacity, access and protected items. Test build.
About this mod Author’s original text
Smart Deposit
Quickly store your loot — even on servers without the mod installed!
Smart Deposit is client-side only. Install it on your own game; the server and other players do not need it.
How to use
Close your inventory and press F10, or type /smartdeposit in chat. Matching items go into nearby player-built chests within 10 metres.
- Only deposits into chests that already contain the item.
- Tops up stacks and uses available slots. Full chests are skipped; leftovers stay with you.
- Protects your hotbar, equipped gear, and saved keep list.
- Respects chest access and wards, and skips chests in use.
Keep specific items with /smartdeposit keep Wood. Allow them again with /smartdeposit unkeep Wood.
Installation
Install with a mod manager, or place SmartDeposit.dll in BepInEx/plugins. Requires BepInEx for Valheim.
Change the hotkey, range, and keep list in BepInEx/config/local.valheim.smartdeposit.cfg.
Version 0.1.2 — test build. Designed for unmodded servers; live multiplayer testing is still pending. Server restrictions and other mods may affect compatibility.
Use /smartdeposit, /smartdeposit keep Wood, or /smartdeposit unkeep Wood.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: