SlotLock
Lock inventory slots so Stack Items never dumps them into a chest. Compatible with ValheimPlus AutoStack.
About this mod Author’s original text
SlotLock
Lock individual inventory slots so Stack Items never puts them in a chest.
You keep your pickaxe, hammer, food and portal wood exactly where you put them, and
still get to mash the stack button on every chest in the base.
Usage
Hold Left Alt and left-click a slot to lock or unlock it. Locked slots get a gold
frame. That's the whole mod.
Locked slots are ignored by:
- the Stack Items button in the chest window
- the hover-a-chest and press the stack key shortcut
- ValheimPlus AutoStack, including its sweep across every nearby chest
Everything else still works normally — you can drag items out of a locked slot by hand,
equip them, drop them, and Take All is unaffected.
Compatibility
Client-side only. It does not need to be installed on the server, and it does not
need to match between players — lock whichever slots you like, your friends lock theirs.
Tested alongside ValheimPlus 0.10.1.1 with [AutoStack] enabled = true.
SlotLock hooks Inventory.StackAll with a prefix and a finalizer, and deliberately does
not use a transpiler there, because ValheimPlus transpiles that same method. Its
prefix runs at Priority.First so ValheimPlus' "stacked N items" count stays correct.
If you use QuickStackStore, you probably don't need this — its favouriting feature
covers the same ground and more. SlotLock exists to be a small, single-purpose
alternative that stays out of ValheimPlus' way.
Configuration
BepInEx/config/cynera.SlotLock.cfg
| Setting | Default | What it does |
| --- | --- | --- |
| ToggleModifier | LeftAlt | Hold this and left-click a slot to lock it |
| ProtectHotbarRow | false | Treat the entire hotbar row as locked |
| ShowOverlay | true | Draw the frame on locked slots |
| OverlayColor | gold | Colour of that frame |
| VerboseLogging | false | Log each withheld item |
Which slots you locked is saved per character, in
BepInEx/config/SlotLock/_.txt. Deleting that file clears your locks.
Upgrading from 1.0.0
1.0.1 renamed the plugin GUID, and BepInEx names a config file after the GUID, so the
settings file moved from introvertedcats.slotlock.cfg to cynera.SlotLock.cfg. The
mod carries your settings across the first time it loads and removes the old file; there
is nothing to do by hand. Your locked slots are unaffected — they were never stored under
the GUID.
Known limitations
- The lock frame shows in the inventory screen, not on the on-screen hotbar HUD.
- Locks are per character, not per world.
Source
Please join the Discussions if you have questions or bugs!
Issues and pull requests welcome.
License
MIT.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: