Skylands by Marlthon In World Generation

v1.0.1·Updated 2026-02-16

Uses Expand World to generate Marlthon's Skylands in the Mistlands and Plains. You will need to install the Skylands mod yourself

About this mod Author’s original text

1.0.1: Changed max elevation from 0 to 1000, as none of the islands were spawning anywhere in the mistlands except for the super shallow water.. not nearly as densely populated as I wanted the islands to be.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ValheimModding-YamlDotNetJereKuusela-Expand_World_PrefabsJereKuusela-Expand_World_Data

File & checksum

Filename
Skylands_by_Marlthon_In_World_Generation-1.0.1.zip
File size
441.6 KiB