SkyheimCompat
Required companion for Skyheim 1.0 Fix. Localization, cooldowns, SeneaL UI HUD compat, craft crash fix, and rune config.
About this mod Author’s original text
Skyheim Compat
Required companion for Skyheim 1.0 Fix
by cjayride
Important Credit & Disclaimer
This is NOT an original mod.
All credit for Skyheim goes to the original developer makail (also known as Makzimus).
- Original mod: Skyheim by makail
- Original page: Skyheim
This is a companion plugin for Skyheim 1.0 Fix. It is not Skyheim by itself and will not work without the Fix package (skyheim.dll).
If makail ever releases an official update, please switch back to the original mod and remove both this companion and Skyheim 1.0 Fix.
Latest Update (1.1.10)
- Fixed a console NullReferenceException from Skyheim when poison/AoE damage ticks (windfury damage hook).
Latest Update (1.1.9)
- package uses the 1.0 COMPAT icon.
1.1.8
- Draws Skyheim rune cooldown seconds on SeneaL hotbar, action, and inventory slots without replacing SeneaL's HUD prefabs.
- If SeneaL UI is not installed, Skyheim keeps its original vanilla hotbar and inventory cooldown overlays.
1.1.7
- Stops Skyheim from rewriting the vanilla hotbar/inventory slot prefabs when SeneaL UI is installed, so food, action bar, and minimap can display.
1.1.5
- Fixed a stack-overflow crash when hovering enchanted armor in a chest.
- Inventory descriptions are populated directly at pointer-enter, before Valheim tries to show the tooltip.
1.1.1
- Fixed item names and descriptions in-game (no more missing/blank localization).
- Fixed a crash that occurred when trying to craft items (including with devcommands).
- Added configuration files for all the runes (BepInEx/config/cjayride.skyheimcompat.cfg after you load a world once).
- Enforces rune cooldown blocking on current Valheim.
Installation
r2modman / Gale
Install Skyheim 1.0 Fix. This Compat package is pulled in as a dependency.
Do not also enable original makail-Skyheim. That DLL fails on Valheim 1.0 (TypeLoadException / Element) and all runes vanish.
Manual
- Install BepInEx.
- Install Skyheim 1.0 Fix 1.3.24.
- Install this Skyheim Compat 1.1.10 package into BepInEx/plugins.
- Launch the game.
Do not use this with the original (unfixed) Skyheim.
Notes
- This is a temporary community fix.
- Report issues with this fix to cjayride.
Thank you to makail for creating Skyheim.
— cjayride
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.