Skuld
Replaces Valheim hard-death skill loss with repayable per-skill debt. Earn XP to pay it back.
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About this mod Author’s original text
Skuld
Death no longer erases your skills — it puts them in debt.
Version 1.0.0 — Valheim 1.0 / Unity 6 compatible.
Skuld is a Valheim BepInEx mod that replaces vanilla hard-death skill loss with repayable per-skill debt. When you die on a hard death, the skill levels you would have lost become debt instead. Your actual skill levels stay where they are. While debt remains, earned XP is split between normal leveling and paying that debt down. Once a skill's debt reaches zero, it earns XP at full speed again.
Named after Skuld, the Norn who weaves the future — your fate is not erased on death, only deferred.
Support & feedback
Bug reports, feature requests, and questions:
- Team Extreme Discord — setup help, testing, and updates
- GitHub — Skuld — source code and issues
When reporting a problem, include your mod version, single-player or multiplayer, and any other skill or death-related mods.
Features
- Debt instead of loss — Hard-death skill reduction becomes per-skill debt; levels are not lowered
- XP split paydown — While debt exists, earned XP is shared between leveling and debt repayment
- Focus paydown — Voluntary 100% paydown on chosen skills via /focus (your choice, per character)
- Skill panel display — Maroon debt segment on the gold level bar plus red -X debt label
- Configurable visuals — Bar color, text color, and text size ([Visual], client-only)
- Hover progress — Skill row tooltip shows remaining debt and paid-off progress
- Chat commands — Debt overview, lifetime stats, and focus status
- Debt cap — Optional per-skill maximum debt (scales with your level at death)
- Soft-death clarity — Message when a soft death occurs (no debt added)
- Debt cleared feedback — Optional halo + sound when a skill's debt hits zero
- Server config sync — Gameplay tuning from server/host while connected (see Multiplayer)
- Character persistence — Debt survives death, respawn, and save/load
- Private to you — Debt is stored in your character save data, not synced to other players
How the debt system works
Hard death only
Skuld only applies on hard deaths — the same deaths that trigger vanilla skill loss (roughly one hard death every 10 minutes of real time). Soft deaths do not add debt and do not trigger vanilla skill loss. On a soft death you see: "Soft death — no skill debt".
What happens on a hard death
For each skill with a level above zero, Skuld calculates the vanilla loss amount:
rawDebt = skillLevel × deathFactor
That amount is not subtracted from your skill level. Instead:
- Current debt increases by the raw amount (subject to cap — see below)
- Lifetime debt increases by the full raw amount (never decreases)
- Paid-off baseline resets to the new current debt (paid-off progress starts over for this death cycle)
You also get a short summary message listing which skills gained debt.
Paying debt down
Whenever you earn XP in a skill that has debt, Skuld splits the gain:
- A configurable share goes toward debt paydown (server rule in multiplayer)
- The rest goes toward normal leveling
If the paydown share would exceed your remaining debt, only enough XP is used to zero the debt — the leftover goes to leveling (no XP is wasted).
Default split: 50% paydown / 50% leveling (DebtPaydownShare = 0.5).
Focus paydown (player choice)
Use /focus to voluntarily send 100% of earned XP in a skill toward debt until that debt clears:
/focus woodcutting
/focus all
/focus off
/show focus
Focus is stored on your character (not server config). It clears automatically when debt for that skill reaches zero. Focus does not affect other players.
Three tracked values per skill
| Value | What it means |
|-------|----------------|
| Current debt | How much you still owe on this skill |
| Paid-off baseline | Snapshot of current debt when it was last added on death; used to calculate progress |
| Lifetime debt | Total raw debt ever incurred on this skill across all deaths (never shrinks) |
Paid-off progress (shown in tooltips and /sho
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: