SkilledCarryWeight
Configurable increase to max carry weight based on skill level per skill. Also adds a quick attach/detach feature to carts and can allow increasing your max carry weight to make carts easier to pull.
About this mod Author’s original text
Disclaimer
Most of mods I work with are some old and outdated ones that their authors haven't updated so far to match 1.0. I am not a professional modder myself, but I am good with coding and gaming. If you experience any problems with the mods I published, you can find me in Hexium discord server by typing DMT.
SkilledCarryWeight
Increases max carry weight based on skill level. The skills that increase max carry weight and the amount they increase it by are completely configurable. Also adds a quick attach/detach feature for carts and can configure increasing your max carry weight to make carts to be easier to pull. Uses embedded ServerSync to sync configuration if installed on server.
Server-Side Info: This mod does work as a client-side only mod and only needs to be installed on the server if you wish to enforce configuration settings.
Details
Vanilla skills are automatically detected so if new skills get added in a future update this mod will let you configure how they affect your max carry weight.
Max carry weight is increased based on skill level for each skill enabled in the configuration using the following equation:
Increase = Coefficient * ((Skill Level) ^ Power)
Effective cart mass if calculated using the following equation if CarryWeightAffectsCart is enabled.
ModifiedMass = Max(
Mass * (1 - MaxMassReduction),
Mass * (MinCarryWeight/MaxCarryWeight) ^ Power
)
Configuration
Changes made to the configuration settings will be reflected in-game immediately (no restart required) and they will also sync to clients if the mod is on the server. The mod also has a built in file watcher so you can edit settings via an in-game configuration manager (changes applied upon closing the in-game configuration manager) or by changing values in the file via a text editor or mod manager.
Global Section
These settings control how verbose the output to the log is.
Setting
Server Sync
Description
Verbosity
No
Low will log basic information about the mod. Medium will log information that is useful for troubleshooting. High will log a lot of information, do not set it to this without good reason as it will slow down your game.
Acceptable values: Low, Medium, High
Default value: Low
Cart Mass Section
These settings control how your maximum carry weight affects the mass of carts and how easy they are to pull.
Setting
Server Sync
Description
CarryWeightAffectsCart
Yes
Set to true/enabled to allow your max carry weight affect how easy carts are to pull by reducing the mass of carts you pull.
Acceptable values: False, True
Default value: true
MaxMassReduction
Yes
Maximum reduction in cart mass due to increased max carry weight. Limits effective cart mass to always be equal to or greater than:
Mass * (1 - MaxMassReduction).
Acceptable values: (0, 1)
Default value: 0.7
MinCarryWeight
Yes
Minimum value your maximum carry weight must be before it starts making carts easier to pull.
Acceptable values: (300, 1000)
Default value: 300
Power
Yes
Affects how much your maximum carry weight making pulling carts easier. Higher powers make your maximum carry weight reduce the mass of carts more.
Acceptable values: (0, 3)
Default value: 1
Quick Cart Section
These settings control how attaching and detaching to carts work.
Setting
Server Sync
Description
QuickCartKey
No
The hotkey used to attach to or detach from a nearby cart.
Acceptable values: KeyCode
Default value: G
AttachDistance
Yes
Maximum distance to attach a cart from.
Acceptable values: (2, 8)
Default value: 5
AttachOutOfPlace
Yes
Allow attaching the cart even when out of place.
Acceptable values: False, True
Default value: true
Individual Skill Sections
Each skill gets it's own section with the following configuration options.
Setting
Server Sync
Description
Enabled
Yes
Set to true/enabled to allow this skill to increase your max carry weight.
Acceptable values: False, True
Default val
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: