Skeid
Two cars, a motorcycle and an aeroplane. Keys you hand out, and they drive through trees.
About this mod Author’s original text
Skeid
Two drivable cars, a motorcycle and an aeroplane for Valheim, with arcade handling.
Skeið is Old Norse for a race or a course, and also a class of longship.
The Vehicles
The coupe is a '67 muscle car. Two seats, and you can paint it any colour.
The lowrider is a 1964 Impala convertible. Four seats, the top is down, and you can see
everyone sitting in it.
The motorcycle is a classic two-stroke. One rider, who sits on it and holds the handlebars.
It will not fall over.
The aeroplane is a WW1 biplane. One seat, and it flies.
All four have suspension, a handbrake you can slide on, a boost, and an engine note that answers
the throttle. They fell any tree they hit, crush the rocks and bushes that would otherwise stop
you dead, and pick up anything you drive over rather than destroying it. They float if you put
them in water, and take no damage themselves.
Keys
Vehicles come out of a key rather than being left lying around. Right-click a Car Key and
your coupe appears in front of you. Right-click again and it goes away. A Lowrider Key, a
Motorcycle Key and an Aeroplane Key do the same for the others.
Any key works, and you can have one of each kind out at a time. To put one away you have to be
within about twenty metres of it, and it will not vanish with somebody sitting in it.
Keys are ordinary items, so they can be dropped, traded and given out as prizes.
An admin spawns keys and vehicles from the Highseat Skeid tab or the console.
Driving
| | |
|---|---|
| W / S | throttle and brake |
| A / D | steer |
| Shift | boost |
| Right mouse | handbrake, hold it into a corner to slide |
| Space | handbrake, hydraulics in the lowrider, takeoff in the aeroplane |
| Use | get out |
The lowrider is long enough to beach itself on rough ground. Press Space and it hops on its
hydraulics, which is usually enough to shake it free.
If you land a car on its roof, get out and hold Use on it to flip it back over. The motorcycle
holds itself upright, so it will not end up there.
If you ever cannot get out of something, type skeid out in the console. It works for everyone,
not just admins.
Flying
Double-tap Space in the aeroplane and it leaps into the air. Double-tap again to cut the
engine and come down. Touching the ground lands it, and it drives away on its wheels.
In the air it handles like a car with the ground taken away:
| | |
|---|---|
| W / S | go and stop. Let go and it holds position |
| A / D | turn |
| Look up / down | climb and dive, while you are moving |
| Space twice | land |
Looking around does not steer it, so you can enjoy the view. There is no airspeed to keep up and
nothing to stall, and stepping out at altitude drops the aeroplane rather than the pilot.
The Driving Skill
Driving levels a Driving skill. It shows up in the skills window like any other, goes up as you
cover ground, and stays with you between sessions.
Every level makes whatever you are driving faster and quicker off the mark. At 100 it is 20 mph
faster and pulls much harder, and the second half of that is what you actually notice: getting out
of a corner, up a hill, or moving again after a tree.
Only the driver earns it, and only above walking pace. Reversing counts.
The Speedometer
A dial sits at the bottom of the screen while you are in a vehicle, reading in miles per hour. The
amber band marks the part of the scale only the boost reaches, the bar under the numbers is how
much boost is left, and your Driving level sits above it. Passengers see it too.
Paint
A spray can repaints your car. Stand next to it, use the can, and pick from fourteen
colours. Clicking a colour tries it on the car first, and nothing is used until you press
Paint It, so you can look before you spend one.
Your key remembers the colour, so the car comes back the same way you left it. A spare key to
the same car learns it too.
Only the bodywork changes. The lowrider keeps its chrome, whitewalls, upholstery and wooden
deck; the aeroplane keeps its stripes, roundels
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: