Skald
Replaces Valheim's Start Game window with a better one: a sortable server browser that remembers your passwords, worlds and modifiers side by side, plus your own title logo and menu music.
About this mod Author’s original text
Skald
Skald replaces Valheim's Start Game window with its own, and replaces the title screen logo and
the menu music with files of your choosing.
It ships set up for the Guys Being Vikings server, so the logo and track you get out of the
box are ours. Both are meant to be swapped for your own.
The Start Game Window
Click Start Game as you always have. There is no hotkey and nothing to switch on.
Your worlds and the server list run down the left, and everything about the one you picked fills
the right, which is where Valheim gives you nothing at all.
Everything the game's own window can do is here, so you never end up back in it: making and
removing worlds, world modifiers, managing saves, hosting options, and the full server browser.
Worlds
Pick a world to see its seed, where it is stored, and whether you are about to host it.
New asks for a name and a seed, with a button to roll a different one.
Modifiers opens the same presets and settings Valheim offers: Casual through Hardcore,
Hammer Mode, Immersive, and the individual sliders for combat, death penalty, resources, raids
and portals, plus the toggles for things like no build cost and passive enemies.
Saves lists every save with its size and backups. You can move a save between your computer
and cloud storage, delete old backups, and delete a save outright.
Remove deletes a world after asking you once.
Servers
The four lists Valheim uses are a rail down the left with live counts, so you can see at a glance
how many servers are in each. They are the same lists the game uses, so your favourites and
recent servers are shared with it.
Sorting. Sort by name, players, version or whether a server is up, and click again to
reverse. Valheim's browser cannot sort at all.
More servers. The community list shows everything that comes back. Valheim's own browser
stops at 200.
A Rejoin row at the top for the server you were last on, so getting back in after a crash is
one click.
Version warnings. A server on a different game version is marked in the list and the reason
is spelled out before you try, rather than after the join fails.
Nicknames and notes. Rename any server to something that means something to you. The name the
host advertised stays visible, so a renamed row is still identifiable.
Favourites, and adding by address. Add a server by typing its address, and favourite or drop
any entry.
Saved Passwords
Save a server's password once and Skald sends it for you. The password prompt stops appearing.
Passwords live in BepInEx/config/Skald/servers.json, which is its own file and deliberately not
the mod's config file, because a config is what people paste into Discord when troubleshooting.
They are encrypted with your Windows account, so the file is useless on another machine or
another user. If Windows encryption is unavailable the mod falls back to obfuscating them, says
so in the log and in the window, and you should not save a password you use anywhere else.
Saving is per server and opt-in. There is a Forget Key button, and deleting the file forgets
everything.
Using Your Own Logo and Music
Put your file in BepInEx/config/Skald/ and set its name in the config. That folder is checked
before the one the mod ships with, so your file survives an update and you never have to edit the
installed package.
The logo should be a PNG with a transparent background, around 1600px wide. It is fitted into the
space Valheim's logo occupies, so any shape works without being stretched. The transparency
matters because the logo sits over the forest and the campfire.
The music can be.ogg,.wav or.mp3. Ogg is recommended, as a wav of the same track is
around ten times the size.
The Crowd
The vikings around the campfire are generated fresh each time the menu loads, with different
hair, beards, colouring and armour. Nothing about them is saved.
They are placed clear of the fire, the rocks and your own character, and out of the line between
your character and the camera.
Weedh
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: