Skald
Adds extra lore-friendly content to dreams and runestones.
About this mod Author’s original text
Skald - Extended Lore Texts
===========================
This mod adds a series of lore-friendly and immersive text content to runestones and random dreams.
Dreams are expanded significantly, including extra norse-related fluff, dreams triggered by progression, and portents of things to come.
Runestone texts feature much more lore and also include information about the world such as recipes and fight tactics.
Perfect for an RP server or players that like to avoid the wiki when playing.
Features
- Over 100 new lore-friendly texts for dreams and runestones
- Non-intrusive, risk-free mod that can be enabled or disabled without affecting save games.
- Localization support available (but texts only available in English at the moment.)
Examples
Skald Dream:
A large dog, ragged and soaked in blood, watches you from the window.
When you awake, no trace of him remains.
Skald Runestone:
In the night they went,
in studded corslets,
their shields glistened
in the waning moon.
Config
| Config name | Description | Values | Default |
| --- | --- | --- | --- |
| modEnabled | Whether or not the game should load additional Skald texts. | Bool | True |
| readMoreModifierKey | Which modifier key to be used in addition to the 'Use' key to activate additional runestone texts. | right shift, left shift, right ctrl, left ctrl, right alt, left alt, right cmd, left cmd | left shift |
| dreamChance | Percentage chance to trigger a dream per night. | 0.0 - 1.0 (0% - 100%) | 1.0 (100%) |
Upcoming
- Translations for texts.
- Much more content.
Feedback and community translations welcome.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: