SimpleAccessControl
Configurable public/private/whitelist access for doors, gates, storage, beds, crafting/cooking, cartography, carts and ships. TargetPortal-safe.
About this mod Author’s original text
Simple Access Control
Lightweight access control for player-built doors/gates, containers, beds, crafting stations, cooking stations, cartography tables, carts and ships in Valheim 1.0.
Designed for small multiplayer servers that want object-level privacy without wards, guilds or group systems.
Behaviour
- Player-built supported objects are Public by default.
- The piece creator is the permanent owner for access-management purposes.
- Owner can switch an individual object between:
- Public — everyone may use it unless explicitly denied.
- Private — only the owner may use it; player exceptions do not grant access.
- Whitelist — owner plus explicitly allowed players may use it.
- Per-player rules:
- Default — follow the object's Public/Private/Whitelist mode.
- Allow — always allow this player.
- Deny — always deny this player.
- Public applies explicit Deny rules; Private remains owner-only; Whitelist applies Deny > Allow > denied by default.
- The owner is always allowed.
- A fully Public object with no effective restriction keeps vanilla dismantling and damage rules: another player can destroy it.
- As soon as an effective restriction exists (Private/Whitelist mode, or a Public-mode Deny), dismantling and player damage become owner/admin-only.
- Private and Whitelist objects are protected: only the owner/admin can destroy them.
- Crafting-station coverage includes the workbench, forge, cauldron and mead kettle when the prefab uses Valheim's CraftingStation component.
- Cooking-station privacy blocks both adding food/fuel and collecting cooked items.
- Cartography-table privacy independently guards both controls: reading the shared map and depositing the player's discoveries.
- Cart privacy covers its storage and attaching/detaching through the cart interaction.
- Ship privacy covers onboard storage and the helm/ship controls. It cannot physically prevent a player from jumping aboard.
- Creature and environmental damage remain vanilla; this mod blocks unauthorized player destruction, not world simulation.
- World-spawned chests/doors and pieces with no player creator are ignored.
Usage
- Look at a supported player-built object or one of its interaction controls.
- Hold Left Shift and press Valheim's Use key (E, F, etc.) to cycle Public → Private → Whitelist → Public without opening a window.
- Hold Left Shift + A when Valheim is in French, or Left Shift + Q in every other language, to open the detailed Access Control window.
- Select Public / Private / Whitelist and set individual players to Default / Allow / Deny.
- In Whitelist mode, set every permitted player to Allow.
- Changes are stored in the object's ZDO and therefore persist with the world.
The player to whitelist must be connected when first added. Once configured, that player remains listed while offline. The panel now displays an explicit whitelist summary and a warning when no other player is currently detectable.
Claimed beds are a special case: when AssignedBedsForcePrivate = true, the sleeper assigned by Valheim becomes the bed's owner. The bed is forced Private, ignores whitelist exceptions, and only that sleeper can use or destroy it; server admins retain their override.
Installation
Gale or another mod manager (recommended)
- Search for SimpleAccessControl by Zephyrfit in your mod manager.
- Install it in the Valheim profile used to join the server.
- Install the same package version on the dedicated server and every client.
- Restart Valheim and the server after installation or configuration changes.
The mod manager downloads the precompiled plugin and installs the declared BepInEx dependency automatically. Normal players do not need the.NET SDK, the source code or the Windows build installer.
Manual installation
- Install BepInExPack Valheim 5.4.2350 or later.
- Download the package and extract it.
- Copy BepInEx/plugins/SimpleAccessControl/SimpleAccessControl.dll into the matching BepInEx/plugins/Simp
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: