ShowPlantProgress
Shows a plant grow progress when you hover over it. It changes color depending on the progress.
About this mod Author’s original text
Show Plant Progress
This Valheim mod shows a plant grow progress when you hover over it. It changes color depending on the progress. Super simple, that's it.
Automatic Installation
R2ModMan:
Manual Installation
To install this mod, you need to have BepInEx:
After installing BepInEx, extract ShowPlantProgress.dll into games install "\Valheim\BepInEx\plugins"
Config
Global;
| Config Option | Type | Default Value | Description |
|:-------------:|:-----------:|:-----------:|:-----------|
| Enable Mod | bool | true | Enable or disable the mod |
| Enable Logging | bool | true | Enable or disable logging for this mod |
Progress;
| Config Option | Type | Default Value | Description |
|:-----------:|:-----------:|:-----------:|:-----------|
| Show Percentage | bool | true | Shows the plant or pickable progress as a percentage when you hover over the plant or pickabe |
| Show Percentage Color | bool | true | Makes it so the percentage changes color depending on the progress |
| Show Percentage Decimal Places | int | 2 | The amount of decimal places to show for the percentage |
| Show Time | bool | false | Show the time when done |
If you have any suggestions, feel free to let me know!
Not my code
This is just a new Visual Studio project around the code of and
New project generated with bepinex5plugin template:
Just changed target from net46 to net462 (fixes missing reference to netstandard)
Development setup
Installed VS2022 with:
Workloads:
-.NET desktop environment
Individual components:
-.NET Framework 8.0.x
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: