Shipwright
Repair and deconstruct ships on the go without a crafting station. Use the Shipwright Hammer to repair, destroy, and customize your vessels.
About this mod Author’s original text
Disclaimer:
Most of mods I work with are some old and outdated ones that their authors haven't updated so far to match 1.0. I am not a professional modder myself, but I am good with coding and gaming. If you experience any problems with the mods I published, you can find me in Hexium discord server by typing DMT.
Shipwright
A Valheim mod that lets you repair and destroy ships on the go without a crafting station.
Fork/update of RustyMods' Shipwright, maintained for Valheim 1.0.x.
GitHub: DaiMinhTri/Shipwright
Features
Ship Repair
Left-click (Mouse0) to repair your ship using the Shipwright Hammer. No crafting station required — repair your vessel right on the water.
Ship Destruction
Right-click (Mouse3) to deconstruct your ship. Enable the Can Deconstruct config to take apart ships you no longer need.
Extra Longship Visuals
Optional cosmetic additions for the Viking longship: tent, trader lamp, storage, and shields. Enable each individually via configs.
Warning: Turning on Extra Visuals without Balrond's Shipyard installed will crash the game.
Server-Side Control
Configuration is locked by default and synced from the server using embedded ServerSync. Clients cannot change settings unless the server allows it.
Configuration
A configuration file is generated at BepInEx/config/DMT.Shipwright.cfg after the first launch.
| Section | Setting | Default | Description |
|---------|---------|---------|-------------|
| General | Lock Configuration | On | Lock config to server admins only |
| Settings | Default Material | Wood | Fallback material for unknown/modded ship types |
| Settings | Default Material Amount | 1 | Fallback material amount for unknown/modded ship types |
| Settings | Repair Amount | 10 | Health percentage per repair (0-100) |
| Settings | Stamina Cost | 5 | Stamina needed per repair |
| Settings | Repair Duration | 1 | Duration in seconds, multiplied by tool quality |
| Settings | Repair Effects | On | Trigger effects on repair |
| Settings | Can Deconstruct | On | Allow deconstructing with secondary attack |
| Settings | Deconstruct Duration | 5 | Duration in seconds, multiplied by tool quality |
| Settings | Use Durability | On | Tool uses durability per use |
| Settings | Deconstruct Return Amount | 100 | Percentage of resources returned when deconstructing (0-100, default 100%) |
| Karve | Material | Wood | Material required to repair Karve |
| Karve | Material Amount | 1 | Material amount needed to repair Karve |
| Longship | Material | FineWood | Material required to repair Longship |
| Longship | Material Amount | 2 | Material amount needed to repair Longship |
| Drakkar | Material | YggdrasilWood | Material required to repair Drakkar |
| Drakkar | Material Amount | 3 | Material amount needed to repair Drakkar |
| Longship Visuals | Extra Visuals | Off | Enable extra ship visuals (crashes without Balrond Shipyard) |
| Longship Visuals | Use Tent | Off | Enable tent on longship |
| Longship Visuals | Use Lamp | Off | Enable trader lamp on longship |
| Longship Visuals | Use Storage | Off | Enable storage on longship |
| Longship Visuals | Use Shields | Off | Enable shields on longship |
Compatibility
Ship Mods
- Balrond's Shipyard - Required if you enable Extra Visuals. The mod detects it automatically and disables extra visuals when installed. Not yet tested with the latest version of Shipwright.
Installation
- Install BepInEx
- Download and extract Shipwright.dll into your BepInEx/plugins/ folder
- Launch the game to generate the config file
Credits
- Original mod by RustyMods
Buy Me a Coffee
If you enjoy this mod, consider buying me a coffee:
Changelog
1.1.4
- Removed debug logging that spammed the BepInEx log
1.1.3
- Fixed resource duplication on deconstruction
1.1.2
- Added per-ship material requirements: Karve uses Wood, Longship uses Fine Wood, Drakkar uses Yggdrasil Wood
- Raft can no longer be repaired or deconstructed
- Added Default Material / Default Material Amount for unknown/modded ship
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: