Shipwright

v1.1.4·Updated 2026-09-28

Repair and deconstruct ships on the go without a crafting station. Use the Shipwright Hammer to repair, destroy, and customize your vessels.

About this mod Author’s original text

Disclaimer:

Most of mods I work with are some old and outdated ones that their authors haven't updated so far to match 1.0. I am not a professional modder myself, but I am good with coding and gaming. If you experience any problems with the mods I published, you can find me in Hexium discord server by typing DMT.

Shipwright

A Valheim mod that lets you repair and destroy ships on the go without a crafting station.

Fork/update of RustyMods' Shipwright, maintained for Valheim 1.0.x.

GitHub: DaiMinhTri/Shipwright

Features

Ship Repair

Left-click (Mouse0) to repair your ship using the Shipwright Hammer. No crafting station required — repair your vessel right on the water.

Ship Destruction

Right-click (Mouse3) to deconstruct your ship. Enable the Can Deconstruct config to take apart ships you no longer need.

Extra Longship Visuals

Optional cosmetic additions for the Viking longship: tent, trader lamp, storage, and shields. Enable each individually via configs.

Warning: Turning on Extra Visuals without Balrond's Shipyard installed will crash the game.

Server-Side Control

Configuration is locked by default and synced from the server using embedded ServerSync. Clients cannot change settings unless the server allows it.

Configuration

A configuration file is generated at BepInEx/config/DMT.Shipwright.cfg after the first launch.

| Section | Setting | Default | Description |

|---------|---------|---------|-------------|

| General | Lock Configuration | On | Lock config to server admins only |

| Settings | Default Material | Wood | Fallback material for unknown/modded ship types |

| Settings | Default Material Amount | 1 | Fallback material amount for unknown/modded ship types |

| Settings | Repair Amount | 10 | Health percentage per repair (0-100) |

| Settings | Stamina Cost | 5 | Stamina needed per repair |

| Settings | Repair Duration | 1 | Duration in seconds, multiplied by tool quality |

| Settings | Repair Effects | On | Trigger effects on repair |

| Settings | Can Deconstruct | On | Allow deconstructing with secondary attack |

| Settings | Deconstruct Duration | 5 | Duration in seconds, multiplied by tool quality |

| Settings | Use Durability | On | Tool uses durability per use |

| Settings | Deconstruct Return Amount | 100 | Percentage of resources returned when deconstructing (0-100, default 100%) |

| Karve | Material | Wood | Material required to repair Karve |

| Karve | Material Amount | 1 | Material amount needed to repair Karve |

| Longship | Material | FineWood | Material required to repair Longship |

| Longship | Material Amount | 2 | Material amount needed to repair Longship |

| Drakkar | Material | YggdrasilWood | Material required to repair Drakkar |

| Drakkar | Material Amount | 3 | Material amount needed to repair Drakkar |

| Longship Visuals | Extra Visuals | Off | Enable extra ship visuals (crashes without Balrond Shipyard) |

| Longship Visuals | Use Tent | Off | Enable tent on longship |

| Longship Visuals | Use Lamp | Off | Enable trader lamp on longship |

| Longship Visuals | Use Storage | Off | Enable storage on longship |

| Longship Visuals | Use Shields | Off | Enable shields on longship |

Compatibility

Ship Mods

  • Balrond's Shipyard - Required if you enable Extra Visuals. The mod detects it automatically and disables extra visuals when installed. Not yet tested with the latest version of Shipwright.

Installation

  • Install BepInEx
  • Download and extract Shipwright.dll into your BepInEx/plugins/ folder
  • Launch the game to generate the config file

Credits

  • Original mod by RustyMods

Buy Me a Coffee

If you enjoy this mod, consider buying me a coffee:

Changelog

1.1.4

  • Removed debug logging that spammed the BepInEx log

1.1.3

  • Fixed resource duplication on deconstruction

1.1.2

  • Added per-ship material requirements: Karve uses Wood, Longship uses Fine Wood, Drakkar uses Yggdrasil Wood
  • Raft can no longer be repaired or deconstructed
  • Added Default Material / Default Material Amount for unknown/modded ship

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
Shipwright-1.1.4.zip
File size
2.0 MiB