ShieldMeBruhReforged

v1.0.1·Updated 2026-09-12

Auto-equip your preferred shield with one-handed weapons. Remember your selection across sessions, storage, and death recovery.

About this mod Author’s original text

Automatically equip your preferred shield when you draw a one-handed weapon.

Features

  • Choose a shield with a middle-click in your inventory.
  • Automatically equip it alongside a one-handed weapon.
  • Optionally unequip it when you put the weapon away.
  • Remember the same shield across sessions, storage, and death recovery.

Installation

Requires Valheim 1.0.12 and BepInExPack_Valheim 5.4.2350.

  • Install the dependencies in your r2modman profile.
  • Download the package from GitHub Actions,

or build the project using the instructions below.

  • Close Valheim and copy ShieldMeBruhReforged.dll into your profile's

BepInEx/plugins/ShieldMeBruhReforged/ directory.

  • Launch with Start modded.

Disable or remove the original ShieldMeBruh first. Reforged starts with fresh

settings and shield selection.

Build and compatibility checks run in GitHub Actions.

Controls

Middle-click a shield in your inventory to select it. Click it again to

deselect. A shield marker shows your selection.

Auto-equip and auto-unequip can be toggled in the mod's BepInEx configuration.

Your character remembers the selected shield's ID. Storing it or dying keeps the

preference; it resumes when that shield returns, even in another inventory slot.

Only deselecting or choosing another shield changes the preference. These IDs are

plain-text custom data that vanilla does not use.

Build

Requires.NET SDK 8 and the game dependencies above.

GitHub Actions builds and checks the plugin automatically. Pushing a version tag

creates a GitHub release with the built ZIP and publishes it.

Use bumpp to update versions and create the tag.

dotnet build src/ShieldMeBruhReforged/ShieldMeBruhReforged.csproj -c Release \

-p:GameDir="/path/to/Valheim" \

-p:BepInExDir="/path/to/profile/BepInEx"

Output: src/ShieldMeBruhReforged/bin/Release/netstandard2.1/ShieldMeBruhReforged.dll.

Development and releases · Repository layout · Changelog

Code and artwork licensed under the MIT license.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
ShieldMeBruhReforged-1.0.1.zip
File size
196.3 KiB