ShardExclusivity
Epic Loot: shardstones can be socketed even when an effect already on the item would normally exclude them. Enchanting and loot keep the normal rules.
About this mod Author’s original text
Shard Exclusivity
In Epic Loot, effects can exclude other effects (for example Elemental Damage Dealt excludes every Add X Damage),
and shardstones follow those rules. So a shard often cannot go into a weapon that already has a damage enchantment.
This mod ignores the exclusion list while a shardstone (not a runestone) is being socketed.
Features
- Shardstones ignore effect exclusions when socketing.
- Enchanting, augmenting, runestones and loot rolls keep the full rules.
Settings
| Section | Setting | Default |
|---|---|---|
| General | Ignore effect exclusions for shards | true |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: