ServersideQoL
Serverside-only QoL mod, compatible with vanilla/console (e.g. XBox, PS, Switch) clients. Stack player inventories into chests, generated portal hub, auto-sort chests, refuel smelters from containers,
About this mod Author’s original text
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user.
You can help by testing the beta versions on hexium.
Features
This mod does nothing on its own, it provides the framework for the
Other ServersideQoL mods
Documentation
The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the
github project. If a similar request already exist, you can add a 👍 reaction to it.
Known Issues
Known issues are listed in the github project).
If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.cfg. Start the server once to generate the file if it does not exist.
General
|Option|Default Value|Acceptable Values|Description|
|------|-------------|-----------------|-----------|
|Enabled|True|True/False|Enables/disables the entire mod|
|DiagnosticLogs|False|True/False|Enables/disables diagnostic logs|
|AutoReload|True|True/False|True to automatically reload config files when they are changed.
This value is only respected during initial startup and changing it later while the server is running has no effect.|
|AutoReloadPollingIntervalSeconds|0||If > 0, config files will be polled every x seconds in addition to listening for file system events.
This should help on file systems for which file system events don't work reliably (e.g. NFS).|
|UnifiedConfig|False|True/False|True to use a single config file for all SQoL mods.
DO NOT turn this on unless you've updated all SQoL mods to v2.0.11 minimum.|
|ConfigPerWorld|False|True/False|True to save the config files for each world separately in the world save directory|
|FarMessageRange|64||Max distance a player can have to a modified object to receive messages of type TopLeftFar or CenterFar|
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: