ServersideQoL PrefabConfigurator
Configure prefabs to your hearts content. Increase the range of workstations. Make fireplaces/light sources toggleable or have infinite fuel. Change plant grow time or required space. Etc. etc. etc.
About this mod Author’s original text
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user.
You can help by testing the beta versions on hexium.
Features
Configure every vanilla compatible field in the game.
The main config has toggles for various presets (like enabling infinite fuel for fireplaces/lightsources or making build pieces indestructible/ignore rain damage).
For anything else you'll need to copy and edit $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.PrefabConfigurator/Prefabs.default.yml (see example below). This file is generated on startup
and contains all the available component-prefab combinations and their fields with default values. If the yml-file contains entries that conflict with a preset
set in the main config, the yml-file will win.
Examples:
Omitting PrefabNames will apply the configuration to all prefabs of the specified component.
$(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.PrefabConfigurator/Prefabs.yml:
Entries:
Increase range of stone cutter/black forge
- Component: CraftingStation
PrefabNames:
- piece_stonecutter
- blackforge
Fields:
m_rangeBuild: 40
Allow crafting station upgrades to connect to their crafting station from farther away
- Component: StationExtension
Fields:
m_maxStationDistance: 64
Halve fermentation duration for all fermenters
- Component: Fermenter
Fields:
m_fermentationDuration: /2
Increase beehive honey capacity
- Component: Beehive
Enabled: true
Fields:
m_secPerUnit: /2 # double production rate by halving the time per unit
m_maxHoney: 50
Ignore wind intensity for windmills (run full power even if there is no wind)
- Component: Windmill
Fields:
m_minWindSpeed: -3.4028235E+38 # float.MinValue
Disable unsummoning of skeletts
- Component: Tameable
Fields:
m_unsummonDistance: 0 # Disable distance-based unsummoning of summoned skeletts
m_unsummonOnOwnerLogoutSeconds: 0 # Disable logout time-based unsummoning of summoned skeletts
This mod is intentionally kept simple. If you want powerful scripting support, use Expand World Prefabs.
Other ServersideQoL mods
Documentation
The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the
github project. If a similar request already exist, you can add a 👍 reaction to it.
Known Issues
Known issues are listed in the github project).
If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.PrefabConfigurator.cfg. Start the server once to generate the file if it does not exist.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: