ServersideQoL MultiplayerTweaks

v2.1.0·Updated 2026-09-25

Various multiplayer tweaks. Networking options which help reduce the experienced effects of lag. Force map player pins to always be on.

About this mod Author’s original text

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user.

You can help by testing the beta versions on hexium.

Features

  • Force visible map pins for all players
  • Assign network ownership of ships to the current captain,

eliminating desync/lag leading to collisions with terrain/waves (but not mobs).

  • Assign network ownership of interactable objects (such as smelters or cooking stations) to the closest player,

reducing the risk of losing materials due to networking issues

  • Assign network ownership of mobs to the closest player, eliminating desync/lag for that player.

Other ServersideQoL mods

Documentation

The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.

Feature Requests

If you have an idea you think might fit this mod, you can create a feature request issue in the

github project. If a similar request already exist, you can add a 👍 reaction to it.

Known Issues

Known issues are listed in the github project).

If you experience an issue, please file a report there or on the hexium mod page.

Configuration

The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.MultiplayerTweaks.cfg. Start the server once to generate the file if it does not exist.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ArgusMagnus-ServersideQoL

File & checksum

Filename
ServersideQoL_MultiplayerTweaks-2.1.0.zip
File size
57.0 KiB