ServersideQoL DropControl

v2.2.1·Updated 2026-10-08

Configure mob drop tables

About this mod Author’s original text

Serverside QoL

This mod adds some QoL features as a serverside-only mod.

It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).

If you'd like to support me, subscribe as a test user.

You can help by testing the beta versions on hexium.

Features

Configure mob drop tables.

On startup, a template configuration file will be generated.

|Field|Description|

|-----|-----------|

|Prefab|The name of the item to drop. This is the name of the prefab in the game files, not the display name. Technically non-item prefabs (like creatures) should also work, but that's not tested. See

|AmountMin|The minimum amount to drop. The actual amount is chosen randomly between AmountMin and AmountMax.|

|AmountMax|The maximum amount to drop.|

|Chance|The probability of dropping the item. 0 = 0%, 1 = 100%|

|OnePerPlayer|If true, exactly one item per player is dropped, other fields which influence the dropped amount are ignored.|

|DoubleAmountAndChancePerLevel|If true, AmountMin,AmountMax and Chance are doubled for each additional level (star) of the killed creature.|

|IgnoreWorldResourceRate|If true, world modifiers that change the amount of resources dropped have no effect for this drop.|

|MinLevel|If set, the minimum level the killed creature needs to have for this drop.|

|MaxLevel|If set, the maximum level the killed creature needs to have for this drop.|

|RequiredGlobalKey|If set, the global key that needs to be set for this drop.|

|ForbiddenGlobalKey|If set, the global key must not be set for this drop.|

|QualityIncreaseChance|The probability for the dropped item to gain an additional quality level (upgrade level of gear/level of fish/level of eggs). 0 = 0%, 1 = 100%|

|DoubleQualityIncreaseChancePerLevel|If true, QualityIncreaseChance is doubled for each additional level (star) of the killed creature.|

|MaxQuality|The maximum quality the drop can be.|

|MultiplyMaxQualityByLevel|If true, MaxQuality is multiplied by the level of the killed creature. QualityIncreaseChance is adjusted so that the chance to get a max quality item stays the same across creature levels.|

Examples:

$(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.DropControl.Drops.yml:

Entries:

Give Zil & Thungr a chance to drop a chicken egg with a chance for quality increase based on their level (number of stars)

  • Name: GoblinBruteBros

DisplayName: Zil & Thungr

Enabled: true # required, otherwhise entry will be ignored and use vanilla drops

Drops:

  • Prefab: GoblinShaman_Hildir

AmountMin: 1

AmountMax: 1

Chance: 1

OnePerPlayer: false

DoubleAmountAndChancePerLevel: false

IgnoreWorldResourceRate: true

MinLevel:

MaxLevel:

RequiredGlobalKey:

ForbiddenGlobalKey:

Make Zil spawn with the same level

QualityIncreaseChance: 1

DoubleQualityIncreaseChancePerLevel: true

MaxQuality: 1

MultiplyMaxQualityByLevel: true

  • Prefab: TrophyGoblinBruteBrosBrute

AmountMin: 1

AmountMax: 1

Chance: 1

OnePerPlayer: false

DoubleAmountAndChancePerLevel: false

IgnoreWorldResourceRate: true

MinLevel:

MaxLevel:

RequiredGlobalKey:

ForbiddenGlobalKey:

QualityIncreaseChance: 0

DoubleQualityIncreaseChancePerLevel: true

MaxQuality: 1

MultiplyMaxQualityByLevel: false

  • Prefab: ChickenEgg

AmountMin: 1

AmountMax: 1

Chance: 0.25

OnePerPlayer: false

DoubleAmountAndChancePerLevel: false

IgnoreWorldResourceRate: true

MinLevel:

MaxLevel:

RequiredGlobalKey:

ForbiddenGlobalKey:

QualityIncreaseChance: 0.25

DoubleQualityIncreaseChancePerLevel: false

MaxQuality: 1

MultiplyMaxQualityByLevel: true

  • Name: GoblinBruteBros_nochest

DisplayName: Zil & Thungr

Enabled: true

Drops:

  • Prefab: GoblinShaman_Hildir_nochest

AmountMin: 1

AmountMax: 1

Chance: 1

OnePerPlayer: false

DoubleAmountAndChancePerLevel: false

IgnoreWorldResourceRate: true

MinLevel:

MaxLevel:

RequiredGlobalKey:

ForbiddenGlobalKey:

Make Zil spawn with the same level

QualityIncr

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

ArgusMagnus-ServersideQoL

File & checksum

Filename
ServersideQoL_DropControl-2.2.1.zip
File size
87.2 KiB