ServersideQoL AutoProcess
Automatically feeds processing stations such as smelters, kilns, windmills, shield generators, etc. from nearby containers
About this mod Author’s original text
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user.
You can help by testing the beta versions on hexium.
Features
- Automatically feeds processing stations such as smelters, kilns, windmills, etc. from nearby containers
- Automatically feeds shield generators from nearby containers
- Optionally fills fermenters from nearby containers and taps them when the mead is ready
Other ServersideQoL mods
Documentation
The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the
github project. If a similar request already exist, you can add a 👍 reaction to it.
Known Issues
Known issues are listed in the github project).
If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.AutoProcess.cfg. Start the server once to generate the file if it does not exist.
AutoProcess
|Option|Default Value|Acceptable Values|Description|
|------|-------------|-----------------|-----------|
|Enabled|True|True/False|Enables/disables the entire mod|
|FeedFromContainers|True|True/False|True to automatically feed smelters from nearby containers|
|FeedFermenters|False|True/False|True to automatically add fermentable items (e.g. mead bases) to empty fermenters from nearby containers. Requires FeedFromContainers|
|TapFermenters|False|True/False|True to automatically tap fermenters when the content is ready. The products (e.g. mead) are dropped like when tapping by hand, use AutoStore to put them into containers|
|FeedFromContainersRange|4||Required proximity of a container to a smelter to be used as feeding source.
Can be overridden per chest by putting '<FeedFromContainersRangeSignPrefix><Range>' on a chest sign, e.g. '↔️64'.
For example, '↔️64' increase the range of that chest to 64m.
Only works with automatic chest signs added by the ServersideQoL.ContainerSigns mod.|
|FeedFromContainersRangeSignPrefix|↔️||Requires the ServersideQoL.ContainerSigns mod.
The prefix used to identify the container specifc feed range value in chest sign text.|
|FeedFromContainersMaxRange|64||Requires the ServersideQoL.ContainerSigns mod.
Max feeding range players can set per chest (by putting '<FeedFromContainersRangeSignPrefix><Range>' on a chest sign)|
|FeedFromContainersMinPlayerDistance|4||Min distance all players must have to a processing station|
|FeedFromContainersLeaveAtLeastFuel|1||Minimum amount of fuel to leave in a container|
|FeedFromContainersLeaveAtLeastOre|1||Minimum amount of ore to leave in a container|
|FeedFromContainersLeaveAtLeastFermentable|0||Minimum amount of fermentable items (e.g. mead bases) to leave in a container|
|OreOrFuelAddedMessageType|None|None, TopLeftNear, TopLeftFar, CenterNear, CenterFar, InWorld|Type of message to show when ore or fuel is added to a smelter|
|CapacityMultiplier|1||Multiply a smelter's ore/fuel capacity by this factor|
|TimePerProductMultiplier|1||Multiply the time it takes to produce one product by this factor (will not go below 1 second per product).|
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: