SeneaLHudLayout
Moves SeneaL UI's hotbar to the bottom left and keeps compass, health, boss bars, and Passive Powers readable.
About this mod Author’s original text
SeneaL HUD Layout
Client layout companion for SeneaL UI. Moves the hotbar cluster to the bottom left, lifts health/food above it, keeps the compass at the top, and places Passive Powers next to the food column.
Requires SeneaL UI. Clients only.
1.1.104
- Creature level stars are ours again at every level, with the Creature Level and Loot Control colour and [Creature/Player HUD] StarSize. SeneaL UI 1.1.9 had started drawing its own row over them.
- New [Creature/Player HUD] StarAlign: Left (default), Center or Right.
- Ships, carts and portals can stay off the compass while SeneaL UI still shows them on the map and minimap. [Compass] ShowShips, ShowCarts, ShowPortals, all off by default.
1.1.103
- The top-left equip number on item icons is hidden. [Slots] ShowEquipQueue.
1.1.102
- Rarity fill and the equip countdown default off. [Slots] RarityFill, ShowEquipCue, ShowGearBarCue.
1.1.101
- SkillsReworked newer than 1.8.2 uses SeneaL UI's skills panel. 1.8.2 and older use the vanilla skills window.
1.1.97
- Wind and day hide follows SeneaL UI 1.1.9. Boss stars: [BossBar] HideStars. Creature nameplates: [Creature/Player HUD] Enabled. Hotbar OffsetY default 14.5.
1.1.96
- Quests window has a 1 pixel brass edge. The fill stays the Background color.
1.1.95
- Quests window is a solid fill. [Quests] Background and BackgroundAlpha (1 is solid).
1.1.94
- The Quests list scrolls with the mouse wheel and has a scrollbar on the right.
1.1.93
- Character window: Quests button (EpicLoot adventure mode) and Talents button (TalentTree), left of the settings gear. Same dark fill, 1 pixel brass edge.
- Quests opens Bounties and Treasure tabs: target, zone, stars, loot, and a Map button. Closing the map returns to that list. Bounties: 2/8 uses EpicLoot's Max Bounties Per Player. Treasure shows how many maps you have.
- Accepting a bounty or treasure map from Haldor does not open the map (Quests / KeepMapClosedOnAccept, on by default).
- Passive Powers shared cooldown is shown beside the icons.
1.1.85
- With SkillsReworked installed, the Skills button opens the vanilla window. UseVanillaSkillsWindow.
- The Passive Powers "Passive" label is hidden. Shared activation cooldown sits to the right of the icons; grey F / Shift+F keys while it runs. Green above an icon = passive buff time left; red under a key = that power's depletion.
1.1.84
- Creature level stars can be hidden. ShowCreatureStars (on by default).
1.1.83
- Gold diamonds and lines beside creature names are hidden by default. ShowNameplateDiamonds to bring them back.
1.1.82
- Talents button beside the character-window level (opens TalentTree). ShowTalentsButton.
- 100 px SkillsReworked XP bar under that level. ShowLevelXpBar.
- Fix: skills like Tenacity can take points again after a death leaves them at a partial level. Needs Tenacity and SkillsReworked. FixSkillRespendAfterDeath.
1.1.81
- Threat icons: size/lift/opacity (ThreatIconSize 5, ThreatIconLift 10, ThreatIconOpacity 0.71). ShowThreatIcons to hide them.
- Shudnal ConfigurationManager works with SeneaL ModSettingsWindow = ConfigurationManager.
- Nameplate: ValuesBesideLabels restores when off; single CLLC-colored star row; HideNameplateExtras; ShowEnemyLevel.
1.1.73
- With SeneaL ModSettingsWindow = ConfigurationManager, F1 opens shudnal ConfigurationManager (SeneaL alone only detects the official BepInEx manager GUID).
1.1.31
- Highlight and check color or size changes apply to items that are already selected.
- Turning Highlight or CornerPip on or off updates marks already on screen.
1.1.30
- Selected and equipped items get a soft gold glow. [Slots] Highlight defaults on. Color is [Slots] HighlightColor, size is [Slots] HighlightSize.
- A green check marks the selected hotbar item and equipped gear. [Slots] CornerPip defaults on. Size is [Slots] CornerPipSize.
- Inventory equip countdown: [Slots] ShowEquipCue. Hotbar countdown for worn gear only: [Slots] ShowGearBarCue.
- Health numbers sit just below the bar. The
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Dependencies
Install these first, or the mod will not work:
denikson-BepInExPack_ValheimseneaL-SeneaL_UI