SenealCapeOnLogin
Re-applies your SeneaL UI cape after login when an Adventure Backpack is wearing the shoulder slot. Client side.
About this mod Author’s original text
SeneaL Cape On Login
SeneaL UI keeps capes in a separate slot while Adventure Backpacks use the vanilla shoulder slot. After you log in, the saved cape can stay in your inventory without its bonuses or visuals until you touch the cape slot again.
This mod calls SeneaL’s internal CapeSlot.Set again after world load, spawn, and respawn when a saved cape is still in your inventory (including when the cape slot was cleared during Player.Load).
Install on clients (same as SeneaL UI and Adventure Backpacks).
Changelog
1.0.2
- Cape lands in SeneaL’s equipment cape slot after login (not stuck in the bag grid).
- Finds cape in inventory when SeneaL’s slot was cleared on load; retries until Adventure Backpacks is ready.
1.0.1
- Login/load fix when CapeSlot.Item was empty; hook Player.Load.
1.0.0
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.
Install these first, or the mod will not work: