SeneaL UI

v1.1.9·Updated 2026-10-05

Complete Valheim UI redesign: HUD, inventory with equipment and quick slots, chests, crafting, build menu, world map, character windows, in-game settings. The server sets the gameplay rules.

Screenshots 8 screenshots

About this mod Machine translation

SeneaL UI

The Valheim interface, redrawn from the ground up. One mod replaces the HUD, inventory, chests, crafting, build menu, world map, character windows, Escape menu and game settings with a single hand-drawn style — and adds the things the vanilla UI never had: food slots, action slots with their own keys, key slots and a coin wallet, an equipment column, a compass, slot locks, crafting from nearby chests, an expandable inventory and a real settings window.

The interface is drawn on the client; the settings that change gameplay need the server's say-so — it runs the mod and sets the limits, or they switch themselves off (see Server rules). Vanilla game logic is never touched — the mod draws over it, so you can switch any element (or the whole mod) back to vanilla at any time.

Languages: English · Русский · Українська · Deutsch · Français · Español · Português (Brasil) · Čeština · Slovenčina · Türkçe · 简体中文 · 한국어

Discord: discord.gg/VgjRW6Jwdw — bug reports, ideas, previews of the next version.

Latest patch

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At a glance

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  • Everything in one style — panels, icons, fonts and tooltips are drawn by the mod itself; nothing is a recolored vanilla texture.
  • Adds, not just repaints — food slots, action slots, key slots and a coin wallet, equipment column, compass, slot locks, chest transfers, crafting from chests, 32–64 inventory slots, trash slot, tombstone recovery, a settings window for every installed mod.
  • Yours to shape — every element can be turned off, resized or made more transparent from an in-game settings window; the layout follows any resolution and GUI scale.
  • Light — about 0.1 ms per frame with the inventory open; heavy work is done once at spawn, redraws happen only when something changes.
  • Plays well with others — AdventureBackpacks, BetterArchery, BowsBeforeHoes, EpicLoot, Valheim Enchantment System, Skills Reworked, Star Level System, Path of Valheiman, AzuEPI, RunicStorage, Quick Stack Store, AzuAutoStore and more are supported explicitly (see Mod support).

HUD

  • Hotbar with eight slots and up to six food slots — eat with Z / X / C (and three more keys of your choice), no inventory needed. The bar collapses with one key; set the count to 0 and the food slots disappear from the HUD and the inventory.
  • Action slots — up to eight slots for any item (a weapon, a tool, a mead, food) with their own keys (Alt + Z / X / C / V / B / N / 1 / 2 by default), shown as a small row under the hotbar.
  • Round or square minimap ([HUD] MinimapShape) with biome, wind, day and time pills; it hides with its own iris animation or fades like the rest of the interface ([HUD] MinimapAnimation). Status effects as pills with timers, on the left or under the minimap — conditions from the world (sheltered, rested, wet, cold) and the other effects in two capsules.
  • Status effects can put the ones with a timer on top or at the bottom of the list, or show only icons of a size you choose in a column or a wrapping row ([HUD] StatusTimers, StatusIcons, StatusIconSize, StatusIconsWide). Names and icons that another mod changes while you play (the weather of Seasonality, the heat bar of Seasons) follow along, and colour markup in an effect's text is drawn.
  • Card under the minimap with the wind (an arrow with strength bars; it can follow the camera, [HUD] WindRelative) and the in-game day and time, with an optional real date and time in 24 h or 12 h ([HUD] RealClock); a view cone on the minimap ([HUD] MinimapCone).
  • Who built it: the piece under the crosshair shows its builder as a card in the mod's style, in the game's own panel, or not at all ([HUD] BuilderLook).
  • Health column with food timers and the guardian power; stamina and eitr bars with notches, upgrade flashes and a low-health vignette.
  • Crosshair and hover text in a glass panel with keycaps and timers: plants, picked bushes, fermenters, cooking stations, smelters, beehives and bird nests (next ba

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file. In multiplayer, the host and every client need the same mods installed.

Dependencies

Install these first, or the mod will not work:

denikson-BepInExPack_Valheim

File & checksum

Filename
SeneaL_UI-1.1.9.zip
File size
1.6 MiB